Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 8
Base Damage Rating: 7.70
Damage: 1.25[1d4] + 4 Slash, Pierce, Magic, Adamantine
Critical Roll: (10%) 19-20 / x2
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Hide +11: Passive: +11 Competence Bonus to the Hide skill.
Durability: 120 / 120
Adamantine (Hardness: 28)
This stiletto is a deep black that seems to absorb any light it touches.