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Risk

Weapon Type Dagger
Damage 1.5[1d4] + 3 Slash, Pierce, Magic
Critical Roll (10%) 19-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 15
Binding Binds to Character on Acquire
Material Steel
Durability 190
Weight 1.00 lbs
Effects
  • +3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Vicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2 to 12 points of damage to the opponent and 1 to 3 points of damage to the wielder.
  • Heartseeker III: On Critical Hit: 7 to 42 Piercing damage from weapons with a x2 Critical Multiplier, 7 to 56 Piercing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Piercing damage from weapons with a x4 or greater Critical Multiplier.
  • Risk: While both items from this set are equipped, your melee attacks deal an additional +0.5\[W\] damage dice. Your attacks also gain a 5% Chance on Hit to Bluff your target for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targetting you.)

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Risk
Risk
Dagger
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 15
Binds to Character on Acquire
Base Damage Rating: 7.15
Damage: 1.5[1d4] + 3 Slash, Pierce, Magic
Critical Roll: (10%) 19-20 / x2
+3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
Vicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2 to 12 points of damage to the opponent and 1 to 3 points of damage to the wielder.
Heartseeker III: On Critical Hit: 7 to 42 Piercing damage from weapons with a x2 Critical Multiplier, 7 to 56 Piercing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Piercing damage from weapons with a x4 or greater Critical Multiplier.
Risk: While both items from this set are equipped, your melee attacks deal an additional +0.5\[W\] damage dice. Your attacks also gain a 5% Chance on Hit to Bluff your target for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targetting you.)
Durability: 190 / 190
Steel (Hardness: 25)