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Raellia, the Frostblade

Weapon Type Dagger
Damage 4.8[1d4+3] + 15 Cold
Critical Roll (10%) 19-20 / x2
Attack Mod CON
Damage Mod CON
Proficiency Simple Weapon Proficiency
Minimum Level 29
Binding Binds to Character on Acquire
Accepts Sentience Yes
Description A razor-sharp column of stinging ice that sprang forth from your hands... Although it's not quite clear what has conjured it. The ice responds to the willpower and intuition of the wielder. As the Frost Blade is not physical, monks may use it without becoming uncentered.
Material Ice
Durability 330
Weight 1.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Frostblade: This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
  • Chilling 6: This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
  • Icy Blast 6: This weapon is sheathed in icy cold, dealing 6d6 Cold damage on a successful hit, and an additional 6d6 Cold damage on a critical hit.
  • Legendary Freezing Ice: On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
  • Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Augment Slots
  • Red Augment Slot
  • Orange Augment Slot

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Raellia, the Frostblade
Raellia, the Frostblade
Dagger
Accepts Sentience
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 29
Binds to Character on Acquire
Base Damage Rating: 45.10
Damage: 4.8[1d4+3] + 15 Cold
Critical Roll: (10%) 19-20 / x2
Attack Mod: CON
Damage Mod: CON
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Frostblade: This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
Chilling 6: This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
Icy Blast 6: This weapon is sheathed in icy cold, dealing 6d6 Cold damage on a successful hit, and an additional 6d6 Cold damage on a critical hit.
Legendary Freezing Ice: On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Augments:
Red Augment Slot: Empty
Orange Augment Slot: Empty
Durability: 330 / 330
Ice (Hardness: 39)
A razor-sharp column of stinging ice that sprang forth from your hands... Although it's not quite clear what has conjured it. The ice responds to the willpower and intuition of the wielder. As the Frost Blade is not physical, monks may use it without becoming uncentered.