Prepare your group then speak with Hawthorn to challenge Hyrsam
Balance the South East Door Stones
Balance the South West Door Stones
Balance the North East Door Stones
Balance the North West Door Stones
Rally to Hawthorn
Defeat the Fomorian King
Optional Objectives
Objective
%
Heroic
Legendary
Normal
Hard
Elite
Normal
Hard
Elite
Contain the Fire Beetle swarm
10%
990
1,025
1,060
4,118
4,218
4,317
Stop the Twin Giant Fisher Claws
10%
990
1,025
1,060
4,118
4,218
4,317
Deal with the Vorpal Chipmunk
10%
990
1,025
1,060
4,118
4,218
4,317
Deal with the Vorpal Chipmunk
10%
990
1,025
1,060
4,118
4,218
4,317
Stop the Giant Bear
10%
990
1,025
1,060
4,118
4,218
4,317
Bonus XP
Counter
Bonus
Count
%
Secret Doors
Observance
—
5%
Perception
—
10%
Vigilant Sight
—
15%
Breakables
Mischief
—
8%
Vandal
—
10%
Ransack
—
15%
Traps
Tamper
—
8%
Neutralization
—
10%
Ingenious Debilitation
—
15%
No/Few Kills
Discreet
—
5%
Devious
—
7%
Insidious Cunning
—
10%
Many Kills
Aggression
27
10%
Onslaught
54
15%
Conquest
—
25%
Counts are collapsed across every difficulty recorded, so a range can be the spread
between difficulties as much as an unsettled number. From
1 recorded run.
Maps
Legend
SW Door StonesNW Door StonesDoor to FarawayHawthornSE Door StonesNE Door StonesKing IrgrollScathRest ShrineResurrection ShrineResurrection ShrineResurrection ShrineResurrection Shrine
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Alchemical Air Attunement
Attacks and offensive spells have a small chance to deal massive electric damage.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Elasticity
This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
Ranged Alacrity 20%
The wielder of this item gains a 20% Enhancement bonus to ranged attack speed.
The maximum charge tier of this Rune Arm is Tier V.
Insightful Impulse +74
+74 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Quality Impulse +36
+36 Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Natural Armor Bonus +13
This item is padded with leather and other natural ingredients, and provides a 13 Natural Armor bonus to AC
Corrosive Salt Guard
This item stores a caustic, insatiable power deep within. When the wearer of this item is successfully attacked in melee, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
Rune Arm Imbue: Tidal Shot VI
Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of untyped damage per hit. Fire creatures take double damage. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Green Augment Slot
Yellow Augment Slot
Eminence of Autumn
(2) Set: +25 Artifact bonus to each Spell Power
(3) Set: +6% Artifact bonus to each Spell Critical Chance
(4) Set: +10% Legendary bonus to Maximum Spellpoints
(5) Set: +3 Artifact bonus to Intelligence, Wisdom, and Charisma
(6) Set: +3 Artifact bonus to Spell DCs
(7) Set: +15% Legendary bonus to each Spell Critical Damage
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Shadowblade
This blade is made of pure force and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
Impactful 6
This effect causes the edges of this weapon to ripple with force, dealing 6d6 force damage on each hit.
Force Blast 6
This weapon ripples with intense force, dealing 6d6 Force damage on a successful hit, and an additional 6d6 Force damage on a critical hit.
Sovereign Nightmares
On Vorpal Hit: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage.
Constricting Nightmare
Enemies struck by this weapon are stricken with a horrible fear of death, reducing their Physical Resistance and Magical Resistance by 10.
While this orb is equipped and you are actively blocking, you gain a +15 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
Sounding
On harmful spell cast: Do an additional 4 to 24 Sonic Damage.
Good Luck +5
This item gives a +5 Luck bonus to all saves and skill checks.
Insightful Resonance +77
+77 Insight Bonus to Sonic Spell Power.
Quality Resonance +38
+38 Quality Bonus to Sonic Spell Power.
Inspiration of the Inferno
While this Fiddle is equipped, you will use it to perform your Bardic Music.
Purple Augment Slot
Red Augment Slot
Eminence of Spring
(2) Set: +10% Artifact bonus to Missile Deflection
(3) Set: +15% Artifact bonus to damage versus the Helpless
(4) Set: +3% Legendary bonus to Dodge Cap
(5) Set: +3 Artifact bonus to Sneak Attack Dice
(6) Set: +15% Artifact bonus to Doublestrike and Doubleshot
(7) Set: +15 Artifact bonus to Melee and Ranged Power
Eminence of Winter
(2) Set: +30 Artifact bonus to Physical Resistance Rating
(3) Set: +30 Artifact bonus to Healing, Repair, and Negative Amplification
(4) Set: +10% Legendary bonus to maximum hitpoints
(5) Set: +100% Artifact bonus to Threat Generation
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Frostblade
This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
Chilling 6
This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
Icy Blast 6
This weapon is sheathed in icy cold, dealing 6d6 Cold damage on a successful hit, and an additional 6d6 Cold damage on a critical hit.
Legendary Freezing Ice
On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Improved Deception
This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Legendary Slicing Winds
This weapon whistles with the wind. On hit, this mysterious power has a chance of coming to the surface, slicing at the struck enemy for a significant amount of Slashing damage.
Twining Hemlock
This weapon is poisoned with a deadly strain of flowering plant. Hits by this weapon have a chance of putting your foe to sleep.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Royalty's Frigid Response
The Prince of Frost sends his regards... Your attacks and offensive spells have a chance to freeze an enemy in a block of ice.
Frostbite
On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds. On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Icy Blast 6
This weapon is sheathed in icy cold, dealing 6d6 Cold damage on a successful hit, and an additional 6d6 Cold damage on a critical hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Dripping with Magma
This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Armor-Piercing +21%
+21% Enhancement bonus to bypass enemy Fortification
Flamebitten
On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds. On Vorpal: Applies a stack of Ashscarred (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Fetters of Unreality
This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
Entropic 6
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Flameblade
This blade is made of pure fire and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
Fiery 6
This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
Flaming Blast 6
This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
Overwhelming Incineration
This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
Legendary Blinding Embers
This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
Red Augment Slot
Purple Augment Slot
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
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