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Legendary Poniard of Pain

Weapon Type Dagger
Damage 5.6[1d4+2] + 15 Pierce, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk, Good, Evil, Lawful, Chaotic
Critical Roll (10%) 19-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 33
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description The wicked point of this dagger leaves wounds that don't heal like they should.
Material Steel
Durability 370
Weight 1.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Maiming 7: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +7d8 damage.
  • Legendary Freezing Ice: On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot

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Legendary Poniard of Pain
Legendary Poniard of Pain
Dagger
Accepts Sentience
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 33
Binds to Account on Acquire
Base Damage Rating: 43.45
Damage: 5.6[1d4+2] + 15 Pierce, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk, Good, Evil, Lawful, Chaotic
Critical Roll: (10%) 19-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
Maiming 7: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +7d8 damage.
Legendary Freezing Ice: On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 370 / 370
Steel (Hardness: 43)
The wicked point of this dagger leaves wounds that don't heal like they should.