BETA — This site is under active development. Data may be incomplete or incorrect.

Dagger of the Liturgist

Weapon Type Dagger
Damage 1d4 + 3 Pierce, Magic
Critical Roll (10%) 19-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 3
Binding Binds to Account on Acquire
Description Beware, blood touching this blade seems to make it stronger...
Material Steel
Durability 70
Weight 1.00 lbs
Effects
  • +3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Vengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
  • Manslayer: This devastating ability allows the wielder to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.
Augment Slots
  • Red Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Dagger of the Liturgist
Dagger of the Liturgist
Dagger
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 3
Binds to Account on Acquire
Base Damage Rating: 6.05
Damage: 1d4 + 3 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
+3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
Vengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
Manslayer: This devastating ability allows the wielder to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.
Augments:
Red Augment Slot: Empty
Durability: 70 / 70
Steel (Hardness: 13)
Beware, blood touching this blade seems to make it stronger...