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Cranium Cracker

Weapon Type Club
Damage 1d6 + 3 Pierce, Magic
Critical Roll (10%) 19-20 / x3
Proficiency Simple Weapon Proficiency
Minimum Level 7
Binding Binds to Account on Acquire
Material Wood
Durability 120
Weight 3.00 lbs
Effects
  • +3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Lesser Elemental Bane: A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Vampirism: This weapon drains a tiny portion of the target's life force whenever it does damage.
  • Hardened Spikes: The sharp, hardened spikes on this item deal an additional 4d6 Piercing damage when used to strike an enemy.
  • Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
Augment Slots
  • Purple Augment Slot
Found In
QuestChest
Temple of Elemental Evil: Fire Node Chest 2 Heroic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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Cranium Cracker
Cranium Cracker
Club
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 7
Binds to Account on Acquire
Base Damage Rating: 7.80
Damage: 1d6 + 3 Pierce, Magic
Critical Roll: (10%) 19-20 / x3
+3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
Lesser Elemental Bane: A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
Vampirism: This weapon drains a tiny portion of the target's life force whenever it does damage.
Hardened Spikes: The sharp, hardened spikes on this item deal an additional 4d6 Piercing damage when used to strike an enemy.
Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
Augments:
Purple Augment Slot: Empty
Durability: 120 / 120
Wood (Hardness: 12)