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Shining Reliquary Club

Weapon Type Club
Damage 2.6[1d6] + 5 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 18
Binding Binds to Account on Acquire
Description This shining weapon is a relic of a bygone age.
Material Steel
Durability 230
Weight 3.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 4: This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
  • Blazing 10: This effect causes the edges of this weapon to coruscate, dealing 10d6 Light damage on each critical hit.
  • Evil Outsider Bane 4: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
Augment Slots
  • Red Augment Slot

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Shining Reliquary Club
Shining Reliquary Club
Club
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 18
Binds to Account on Acquire
Base Damage Rating: 14.17
Damage: 2.6[1d6] + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Coruscating 4: This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
Blazing 10: This effect causes the edges of this weapon to coruscate, dealing 10d6 Light damage on each critical hit.
Evil Outsider Bane 4: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
Augments:
Red Augment Slot: Empty
Durability: 230 / 230
Steel (Hardness: 28)
This shining weapon is a relic of a bygone age.
Found In
QuestChest
Enemy of My Enemy Chest 1 Heroic
Enemy of My Enemy Chest 2 Heroic
Grand Theft Aureon Chest 1 Heroic
Grand Theft Aureon Chest 2 Heroic
Law and Order Chest 1 Heroic
Law and Order Chest 2 Heroic
Paper Trail Chest 1 Heroic
Paper Trail Chest 2 Heroic
Party 101 Chest 1 Heroic
Party 101 Chest 2 Heroic
Taken in Hand Chest 1 Heroic
The Bark and the Blade Chest 1 Heroic
The Bark and the Blade Chest 2 Heroic
The Devils to Pay Chest 1 Heroic
The Devils to Pay Chest 2 Heroic
The Evil We Know Chest 1 Heroic
Turn the Page Chest 1 Heroic
Turn the Page Chest 2 Heroic
Vecna Denied Chest Heroic
Vecna Unleashed Chest 1 Heroic
Vecna Unleashed Chest 2 Heroic
What Dreams May Come Chest Heroic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

Used In