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Rod of Heal Critical Wounds

Weapon Type Club
Damage 1d6 + 3 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 8
Binding Binds to Character on Acquire
Clickie Heal Critical Wounds (Caster Level: 9) — 50 Charges
Description A sceptre containing multiple charges of Heal Critical Wounds.
Material Wood
Durability 180
Weight 3.00 lbs
Effects
  • +3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.

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Rod of Heal Critical Wounds
Rod of Heal Critical Wounds
Club
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 8
Binds to Character on Acquire
Base Damage Rating: 6.82
Damage: 1d6 + 3 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
Heal Critical Wounds
Target: Friend, Self
School: Conjuration
Spell Resistance: No
Heals 21 to 41 hit points for all characters including Warforged, who are resistant to other forms of healing.

D&D Dice: Heals 4d6+8 plus 1 per caster level hp.
Caster Level: 9
50 / 50 Charges
+3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
Durability: 180 / 180
Wood (Hardness: 18)
A sceptre containing multiple charges of Heal Critical Wounds.