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Rod of Heal Serious Wounds

Weapon Type Club
Damage 1d6 + 2 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 5
Binding Binds to Character on Acquire
Clickie Heal Serious Wounds (Caster Level: 7) — 50 Charges
Description A sceptre containing multiple charges of Heal Serious Wounds.
Material Wood
Durability 140
Weight 3.00 lbs
Effects
  • +2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.

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Rod of Heal Serious Wounds
Rod of Heal Serious Wounds
Club
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 5
Binds to Character on Acquire
Base Damage Rating: 5.77
Damage: 1d6 + 2 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
Heal Serious Wounds
Target: Friend, Self
School: Conjuration
Spell Resistance: No
Heals 16 to 31 hit points for all characters including Warforged, who are resistant to other forms of healing.

D&D Dice: Heals 3d6+6 plus 1 per caster level hp.
Caster Level: 7
50 / 50 Charges
+2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Durability: 140 / 140
Wood (Hardness: 14)
A sceptre containing multiple charges of Heal Serious Wounds.