BETA — This site is under active development. Data may be incomplete or incorrect.

Sceptre of Impulse

Weapon Type Club
Damage 1d6 + 1 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 2
Binding Binds to Account on Acquire
Description This magical sceptre is attuned to Force spells.
Material Steel
Durability 70
Weight 3.00 lbs
Effects
  • +1 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Kinetic Lore +6%: Your Force, Physical, and Untyped spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Impulse +43: +43 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Augment Slots
  • Red Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Sceptre of Impulse
Sceptre of Impulse
Club
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 2
Binds to Account on Acquire
Base Damage Rating: 4.72
Damage: 1d6 + 1 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+1 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
Kinetic Lore +6%: Your Force, Physical, and Untyped spells gain a +6% Equipment Bonus to their chance to Critical Hit.
Impulse +43: +43 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Augments:
Red Augment Slot: Empty
Durability: 70 / 70
Steel (Hardness: 12)
This magical sceptre is attuned to Force spells.