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Multiple results for "Cormyrean Sceptre"

Name Min Level Type Effects & Bonuses
Cormyrean Sceptre BtC 16 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • One of the following:
    • Corrosion
      Passive: +78 Equipment Bonus to Acid Spell Power.
    • Glaciation
      Passive: +78 Equipment Bonus to Cold Spell Power.
    • Magnetism
      Passive: +78 Equipment Bonus to Electric Spell Power.
    • Combustion
      Passive: +78 Equipment Bonus to Fire Spell Power.
    • Resonance
      Passive: +78 Equipment Bonus to Sonic Spell Power.
    • Impulse
      Passive: +78 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
    • Radiance
      Passive: +78 Equipment Bonus to Light and Alignment Spell Power.
    • Devotion
      Passive: +78 Equipment Bonus to Positive Spell Power.
    • Nullification
      Passive: +78 Equipment Bonus to Negative Energy and Poison Spell Power.
    • Reconstruction
      Passive: +78 Equipment Bonus to Repair and Rust Spell Power.
  • One of the following:
    • Acid Lore IV
      Passive: Your Acid spells gain a +14% Equipment Bonus to their chance to Critical Hit.
    • Ice Lore IV
      Passive: Your Cold spells gain a +14% Equipment Bonus to their chance to Critical Hit.
    • Lightning Lore IV
      Passive: Your Electric spells gain a +14% Equipment Bonus to their chance to Critical Hit.
    • Fire Lore IV
      Passive: Your Fire spells gain a +14% Equipment Bonus to their chance to Critical Hit.
    • Kinetic Lore IV
      Passive: Your Force, Physical, and Untyped spells gain a +14% Equipment Bonus to their chance to Critical Hit.
    • Void Lore IV
      Passive: Your Negative Energy and Poison spells gain a +14% Equipment Bonus to their chance to Critical Hit.
    • Healing Lore IV
      Passive: Your Healing spells gain a +14% Equipment Bonus to their chance to Critical Hit.
    • Repair Lore IV
      Passive: Your Repair and Rust spells gain a +14% Equipment Bonus to their chance to Critical Hit.
    • Sonic Lore IV
      Passive: Your Sonic spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • One of the following:
    • Spell Penetration II
      Passive: +2 Equipment Bonus to Spell Penetration checks.
    • Evocation Focus I
      Passive: +1 Equipment Bonus to the DC to resist your Evocation spells.
    • Illusion Focus I
      Passive: +1 Equipment Bonus to the DC to resist your Illusion spells.
    • Necromancy Focus I
      Passive: +1 Equipment Bonus to the DC to resist your Necromancy spells.
    • Abjuration Focus I
      Passive: +1 Equipment Bonus to the DC to resist your Abjuration spells.
    • Enchantment Focus I
      Passive: +1 Equipment Bonus to the DC to resist your Enchantment spells.
    • Transmutation Focus I
      Passive: +1 Equipment Bonus to the DC to resist your Transmutation spells.
    • Conjuration Focus I
      Passive: +1 Equipment Bonus to the DC to resist your Conjuration spells.
Cormyrean Sceptre BtC 20 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • One of the following:
    • Corrosion
      Passive: +90 Equipment Bonus to Acid Spell Power.
    • Glaciation
      Passive: +90 Equipment Bonus to Cold Spell Power.
    • Magnetism
      Passive: +90 Equipment Bonus to Electric Spell Power.
    • Combustion
      Passive: +90 Equipment Bonus to Fire Spell Power.
    • Resonance
      Passive: +90 Equipment Bonus to Sonic Spell Power.
    • Impulse
      Passive: +90 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
    • Radiance
      Passive: +90 Equipment Bonus to Light and Alignment Spell Power.
    • Devotion
      Passive: +90 Equipment Bonus to Positive Spell Power.
    • Nullification
      Passive: +90 Equipment Bonus to Negative Energy and Poison Spell Power.
    • Reconstruction
      Passive: +90 Equipment Bonus to Repair and Rust Spell Power.
  • One of the following:
    • Acid Lore V
      Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
    • Ice Lore V
      Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
    • Lightning Lore V
      Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
    • Fire Lore V
      Passive: Your Fire spells gain a +15% Equipment Bonus to their chance to Critical Hit.
    • Kinetic Lore V
      Passive: Your Force, Physical, and Untyped spells gain a +15% Equipment Bonus to their chance to Critical Hit.
    • Void Lore V
      Passive: Your Negative Energy and Poison spells gain a +15% Equipment Bonus to their chance to Critical Hit.
    • Healing Lore V
      Passive: Your Healing spells gain a +15% Equipment Bonus to their chance to Critical Hit.
    • Repair Lore V
      Passive: Your Repair and Rust spells gain a +15% Equipment Bonus to their chance to Critical Hit.
    • Sonic Lore V
      Passive: Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • One of the following:
    • Spell Penetration III
      Passive: +3 Equipment Bonus to Spell Penetration checks.
    • Illusion Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
    • Enchantment Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
    • Transmutation Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
    • Evocation Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
    • Conjuration Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
    • Necromancy Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
    • Spell Focus I
      Passive: +1 Equipment Bonus to the DC to resist all of your spells.
Cormyrean Sceptre BtC 24 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • One of the following:
    • Corrosion
      Passive: +114 Equipment Bonus to Acid Spell Power.
    • Glaciation
      Passive: +114 Equipment Bonus to Cold Spell Power.
    • Magnetism
      Passive: +114 Equipment Bonus to Electric Spell Power.
    • Combustion
      Passive: +114 Equipment Bonus to Fire Spell Power.
    • Resonance
      Passive: +114 Equipment Bonus to Sonic Spell Power.
    • Impulse
      Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
    • Radiance
      Passive: +114 Equipment Bonus to Light and Alignment Spell Power.
    • Devotion
      Passive: +114 Equipment Bonus to Positive Spell Power.
    • Nullification
      Passive: +114 Equipment Bonus to Negative Energy and Poison Spell Power.
    • Reconstruction
      Passive: +114 Equipment Bonus to Repair and Rust Spell Power.
  • One of the following:
    • Acid Lore VI
      Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
    • Ice Lore VI
      Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
    • Lightning Lore VI
      Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
    • Fire Lore VI
      Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
    • Kinetic Lore VI
      Passive: Your Force, Physical, and Untyped spells gain a +16% Equipment Bonus to their chance to Critical Hit.
    • Void Lore VI
      Passive: Your Negative Energy and Poison spells gain a +16% Equipment Bonus to their chance to Critical Hit.
    • Healing Lore VI
      Passive: Your Healing spells gain a +16% Equipment Bonus to their chance to Critical Hit.
    • Repair Lore VI
      Passive: Your Repair and Rust spells gain a +16% Equipment Bonus to their chance to Critical Hit.
    • Sonic Lore VI
      Passive: Your Sonic spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • One of the following:
    • Spell Penetration III
      Passive: +3 Equipment Bonus to Spell Penetration checks.
    • Illusion Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
    • Enchantment Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
    • Transmutation Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
    • Evocation Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
    • Conjuration Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
    • Necromancy Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
    • Spell Focus I
      Passive: +1 Equipment Bonus to the DC to resist all of your spells.
  • One of the following:
    • Efficient Metamagic - Maximize II
      The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
    • Efficient Metamagic - Empower II
      The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
    • Efficient Metamagic - Extend II
      The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP.
    • Efficient Metamagic - Enlarge II
      The additional spell point cost for using the Enlarge Metamagic feat is reduced by 2 SP.
    • Efficient Metamagic - Empower Healing II
      The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.