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One of 3 items called “Cormyrean Sceptre” · see the others · 0x70019EA2

Cormyrean Sceptre

Weapon Type Club
Damage 3.8[1d6] Bludgeon
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 24
Binding Binds to Character on Acquire
Accepts Sentience Yes
Description A simple wooden weapon with a wide, round head and a narrow haft.
Material Steel
Durability 290
Weight 3.00 lbs
Effects
  • +6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
1 of these
  • Corrosion: Passive: +114 Equipment Bonus to Acid Spell Power.
  • Glaciation: Passive: +114 Equipment Bonus to Cold Spell Power.
  • Magnetism: Passive: +114 Equipment Bonus to Electric Spell Power.
  • Combustion: Passive: +114 Equipment Bonus to Fire Spell Power.
  • Resonance: Passive: +114 Equipment Bonus to Sonic Spell Power.
  • Impulse: Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Radiance: Passive: +114 Equipment Bonus to Light and Alignment Spell Power.
  • Devotion: Passive: +114 Equipment Bonus to Positive Spell Power.
  • Nullification: Passive: +114 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Reconstruction: Passive: +114 Equipment Bonus to Repair and Rust Spell Power.
1 of these
  • Acid Lore VI: Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Ice Lore VI: Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore VI: Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Fire Lore VI: Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Kinetic Lore VI: Passive: Your Force, Physical, and Untyped spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Void Lore VI: Passive: Your Negative Energy and Poison spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore VI: Passive: Your Healing spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore VI: Passive: Your Repair and Rust spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore VI: Passive: Your Sonic spells gain a +16% Equipment Bonus to their chance to Critical Hit.
1 of these
  • Spell Penetration III: Passive: +3 Equipment Bonus to Spell Penetration checks.
  • Spell Penetration III: Passive: +3 Equipment Bonus to Spell Penetration checks.
  • Illusion Focus II: Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
  • Enchantment Focus II: Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Transmutation Focus II: Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
  • Evocation Focus II: Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
  • Conjuration Focus II: Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
  • Necromancy Focus II: Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
  • Spell Focus I: Passive: +1 Equipment Bonus to the DC to resist all of your spells.
1 of these
  • Efficient Metamagic - Maximize II: The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Efficient Metamagic - Empower II: The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Extend II: The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Enlarge II: The additional spell point cost for using the Enlarge Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Empower Healing II: The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.

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Cormyrean Sceptre
Cormyrean Sceptre
Club
Accepts Sentience
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 24
Binds to Character on Acquire
Base Damage Rating: 13.12
Damage: 3.8[1d6] Bludgeon
Critical Roll: (5%) 20-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Combustion: Passive: +114 Equipment Bonus to Fire Spell Power.
Kinetic Lore VI: Passive: Your Force, Physical, and Untyped spells gain a +16% Equipment Bonus to their chance to Critical Hit.
Enchantment Focus II: Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
Efficient Metamagic - Empower Healing II: The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.
Durability: 290 / 290
Steel (Hardness: 34)
A simple wooden weapon with a wide, round head and a narrow haft.