BETA — This site is under active development. Data may be incomplete or incorrect.

Epic Rod of Mythant

Weapon Type Club
Damage 4.6[1d6] + 12 Bludgeon, Magic, Good
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 28
Accepts Sentience Yes
Description This rod was taken from Mythant upon his imprisonment. It occasionally shakes in its wielder's hands, a side effect of the arcane power pent up inside of it.
Material Flametouched Iron
Durability 330
Weight 3.00 lbs
Effects
  • +12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Evocation Focus V: Passive: +5 Equipment Bonus to the DC to resist your Evocation spells.
  • Kinetic Lore X: Passive: Your Force, Physical, and Untyped spells gain a +20% Equipment Bonus to their chance to Critical Hit.
  • Impulse: Passive: +150 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Wizardry XI: Passive: +275 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
  • Flametouched Iron: Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
Augment Slots
  • Orange Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Epic Rod of Mythant
Epic Rod of Mythant
Club
Accepts Sentience
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 28
Base Damage Rating: 28.87
Damage: 4.6[1d6] + 12 Bludgeon, Magic, Good
Critical Roll: (5%) 20-20 / x2
+12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
Evocation Focus V: Passive: +5 Equipment Bonus to the DC to resist your Evocation spells.
Kinetic Lore X: Passive: Your Force, Physical, and Untyped spells gain a +20% Equipment Bonus to their chance to Critical Hit.
Impulse: Passive: +150 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Wizardry XI: Passive: +275 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
Flametouched Iron: Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
Augments:
Orange Augment Slot: Empty
Durability: 330 / 330
Flametouched Iron (Hardness: 38)
This rod was taken from Mythant upon his imprisonment. It occasionally shakes in its wielder's hands, a side effect of the arcane power pent up inside of it.