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Epic Sceptre of Magnetism

Weapon Type Club
Damage 3[1d6] + 6 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 20
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description This magical sceptre is attuned to Electric spells.
Material Steel
Durability 250
Weight 3.00 lbs
Effects
  • +6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Lightning Lore +16%: Your Lightning spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +111: +111 Equipment Bonus to Electric Spell Power.
  • Insightful Magnetism +55: +55 Insight Bonus to Electric Spell Power.
  • Insightful Wizardry +97: This rare and powerful item grants you a +97 Insightful bonus to your maximum spellpoints.
Augment Slots
  • Red Augment Slot

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Epic Sceptre of Magnetism
Epic Sceptre of Magnetism
Club
Accepts Sentience
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 20
Binds to Account on Acquire
Base Damage Rating: 17.32
Damage: 3[1d6] + 6 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Lightning Lore +16%: Your Lightning spells gain a +16% Equipment Bonus to their chance to Critical Hit.
Magnetism +111: +111 Equipment Bonus to Electric Spell Power.
Insightful Magnetism +55: +55 Insight Bonus to Electric Spell Power.
Insightful Wizardry +97: This rare and powerful item grants you a +97 Insightful bonus to your maximum spellpoints.
Augments:
Red Augment Slot: Empty
Durability: 250 / 250
Steel (Hardness: 30)
This magical sceptre is attuned to Electric spells.