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Rod of Heal Moderate Wounds

Weapon Type Club
Damage 1d6 + 1 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 3
Binding Binds to Character on Acquire
Clickie Heal Moderate Wounds (Caster Level: 5) — 50 Charges
Description A sceptre containing multiple charges of Heal Moderate Wounds.
Material Wood
Durability 110
Weight 3.00 lbs
Effects
  • +1 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.

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Rod of Heal Moderate Wounds
Rod of Heal Moderate Wounds
Club
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 3
Binds to Character on Acquire
Base Damage Rating: 4.72
Damage: 1d6 + 1 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
Heal Moderate Wounds
Target: Friend, Self
School: Conjuration
Spell Resistance: No
Heals 11 to 21 hit points for all characters including Warforged, who are resistant to other forms of healing.

D&D Dice: Heals 2d6+4 plus 1 per caster level hp.
Caster Level: 5
50 / 50 Charges
+1 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
Durability: 110 / 110
Wood (Hardness: 11)
A sceptre containing multiple charges of Heal Moderate Wounds.