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One of 2 items called “The Arc Welder” · see the others · 0x7002E89B

The Arc Welder

Minimum Level 15
Binding Binds to Account on Acquire
Description SAFETY INSTRUCTIONS:
Use the long-range welding prototype to join metals with a surge of electricity. Power supplies are accepted via rear-oriented connection. Do not look directly into the aperture. Do not point the aperture at any nonmetal apparatus while connected to a power supply. Do not submerge this welding prototype in water. Do not attempt to disassemble the prototype or any accompanying power supply materials.

WARNING: Operating this prototype without safety equipment, including but not limited to appropriately fitting and approved safety goggles, may cause serious damage to yourself and others. User caution is advised.
Material Force
Durability 265
Weight 0.25 lbs
Effects
  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Magnetism +{0}: +{0} Equipment Bonus to Electric Spell Power.
  • Lightning Lore +{0}%: Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Combat Mastery +{0}: +{0} Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Quality Combat Mastery +{0}: +{0} Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Rune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augment Slots
  • Green Augment Slot

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The Arc Welder
The Arc Welder
Equips to: Runearm
Minimum Level: 15
Binds to Account on Acquire
Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
Magnetism +{0}: +{0} Equipment Bonus to Electric Spell Power.
Lightning Lore +{0}%: Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
Insightful Combat Mastery +{0}: +{0} Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Quality Combat Mastery +{0}: +{0} Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Rune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments:
Green Augment Slot: Empty
Durability: 265 / 265
Force (Hardness: 25)
SAFETY INSTRUCTIONS:
Use the long-range welding prototype to join metals with a surge of electricity. Power supplies are accepted via rear-oriented connection. Do not look directly into the aperture. Do not point the aperture at any nonmetal apparatus while connected to a power supply. Do not submerge this welding prototype in water. Do not attempt to disassemble the prototype or any accompanying power supply materials.

WARNING: Operating this prototype without safety equipment, including but not limited to appropriately fitting and approved safety goggles, may cause serious damage to yourself and others. User caution is advised.