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Legendary Prototype VII: Flash Transferal

Minimum Level 32
Binding Binds to Account on Acquire
Description Prototype Notes VII: Particularly stable? Working with light seems to be relatively benign. Well, for me, not for the Rune Arm's target.
Material Gem
Durability 520
Weight 0.25 lbs
Effects
  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Radiance +76: +76 Insight Bonus to Light and Alignment Spell Power.
  • Radiance Lore +22%: Your Light and Alignment spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +10: +10 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II: The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Light VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augment Slots
  • Green Augment Slot
  • Yellow Augment Slot
Set Bonuses
Legendary Forbidden Knowledge
3 Pieces Equipped:
+30 Profane Bonus to Physical Resistance Rating
4 Pieces Equipped:
+3 Profane Bonus to all Ability Scores
+4 Profane Bonus to Attack and Damage
5 Pieces Equipped:
+15 Profane Bonus to Melee and Ranged Power
+25 Profane Bonus to Universal Spell Power
+3 Profane Bonus to Spell DCs

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Legendary Prototype VII: Flash Transferal
Legendary Prototype VII: Flash Transferal
Equips to: Runearm
Minimum Level: 32
Binds to Account on Acquire
Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
Insightful Radiance +76: +76 Insight Bonus to Light and Alignment Spell Power.
Radiance Lore +22%: Your Light and Alignment spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Rune Arm Focus +10: +10 Equipment bonus to DC of Rune Arms.
Efficient Metamagic - Empower II: The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
Rune Arm Imbue: Light VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments:
Green Augment Slot: Empty
Yellow Augment Slot: Empty
Set Bonuses:
Legendary Forbidden Knowledge:
3 Pieces Equipped:
+30 Profane Bonus to Physical Resistance Rating
4 Pieces Equipped:
+3 Profane Bonus to all Ability Scores
+4 Profane Bonus to Attack and Damage
5 Pieces Equipped:
+15 Profane Bonus to Melee and Ranged Power
+25 Profane Bonus to Universal Spell Power
+3 Profane Bonus to Spell DCs
Durability: 520 / 520
Gem (Hardness: 42)
Prototype Notes VII: Particularly stable? Working with light seems to be relatively benign. Well, for me, not for the Rune Arm's target.