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Necronomicannon

Minimum Level 5
Binding Binds to Account on Acquire
Description This Runearm seems to generate terrible and forbidden knowledge at a moment's notice. Thankfully, these accursed books are used for little else other than blunt force trauma.
Material Gem
Durability 235
Weight 0.25 lbs
Effects
  • Maximum Charge Tier: II: The maximum charge tier of this Rune Arm is Tier II.
  • Ghostly: Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. Hide and Move Silently skills receive a +5 enhancement bonus.
  • Trap the Soul: This equipment stores an overwhelming, merciless power deep within. When you strike an enemy with a melee or missile attack, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
  • Insightful Shatter +1: +1 Insight bonus to DC of character's Sunder attempts.
  • Profane Lifeforce +12: +12 Profane bonus to Hit Points.
  • Rune Arm Imbue: Evil Shot I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 2 points of evil damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augment Slots
  • Green Augment Slot
Set Bonuses
Seasons of the Feywild
2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points
4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
5 Pieces Equipped: +1% Artifact bonus to Dodge
6 Pieces Equipped: +1 Artifact bonus to all spell DCs
7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating

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Necronomicannon
Necronomicannon
Equips to: Runearm
Minimum Level: 5
Binds to Account on Acquire
Maximum Charge Tier: II: The maximum charge tier of this Rune Arm is Tier II.
Ghostly: Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. Hide and Move Silently skills receive a +5 enhancement bonus.
Trap the Soul: This equipment stores an overwhelming, merciless power deep within. When you strike an enemy with a melee or missile attack, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
Insightful Shatter +1: +1 Insight bonus to DC of character's Sunder attempts.
Profane Lifeforce +12: +12 Profane bonus to Hit Points.
Rune Arm Imbue: Evil Shot I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 2 points of evil damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments:
Green Augment Slot: Empty
Set Bonuses:
Seasons of the Feywild:
2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points
4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
5 Pieces Equipped: +1% Artifact bonus to Dodge
6 Pieces Equipped: +1 Artifact bonus to all spell DCs
7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
Durability: 235 / 235
Gem (Hardness: 15)
This Runearm seems to generate terrible and forbidden knowledge at a moment's notice. Thankfully, these accursed books are used for little else other than blunt force trauma.