Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
Insightful Magnetism +76: +76 Insight Bonus to Electric Spell Power.
Lightning Lore +22%: Your Lightning spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Rune Arm Focus +10: +10 Equipment bonus to DC of Rune Arms.
Efficient Metamagic - Empower II: The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
Rune Arm Imbue: Electrical VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments:
Green Augment Slot: Empty
Yellow Augment Slot: Empty
Legendary Forbidden Knowledge:
3 Pieces Equipped:
+30 Profane Bonus to Physical Resistance Rating
4 Pieces Equipped:
+3 Profane Bonus to all Ability Scores
+4 Profane Bonus to Attack and Damage
5 Pieces Equipped:
+15 Profane Bonus to Melee and Ranged Power
+25 Profane Bonus to Universal Spell Power
+3 Profane Bonus to Spell DCs
Prototype Notes IV: Well, at least we managed to output the excess lightning SOMEWHERE. I'm not sure this solution is optimal, however. Back to the drawing board.