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The Epic Astral Projector

Minimum Level 21
Binding Binds to Account on Acquire
Description \qWho you gonna call?

A necromancer.
Definitely a necromancer.\q
Material Force
Durability 355
Weight 0.25 lbs
Effects
  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Radiance +30: +30 Equipment Bonus to Light and Alignment Spell Power.
  • Lifesealed 10%: You are immune to magical effects that cause instant death. In addition, you have a +10% Enhancement bonus to Negative Energy absorption.
  • Ghostly: Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. Hide and Move Silently skills receive a +5 enhancement bonus.
  • Disrupting Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will completely destroy an undead. Powerful undead may resist the vorpal effect until sufficiently damaged.
  • Rune Arm Imbue: Evil Shot IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of evil damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augment Slots
  • Green Augment Slot

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The Epic Astral Projector
The Epic Astral Projector
Equips to: Runearm
Minimum Level: 21
Binds to Account on Acquire
Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
Radiance +30: +30 Equipment Bonus to Light and Alignment Spell Power.
Lifesealed 10%: You are immune to magical effects that cause instant death. In addition, you have a +10% Enhancement bonus to Negative Energy absorption.
Ghostly: Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. Hide and Move Silently skills receive a +5 enhancement bonus.
Disrupting Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will completely destroy an undead. Powerful undead may resist the vorpal effect until sufficiently damaged.
Rune Arm Imbue: Evil Shot IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of evil damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments:
Green Augment Slot: Empty
Durability: 355 / 355
Force (Hardness: 31)
\qWho you gonna call?

A necromancer.
Definitely a necromancer.\q