Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
Spell Lore +12%: This weapon is designed to help spellcasters of all types, granting a +12% Equipment Bonus to all Spells' chance to Critically Hit.
Potency +102: +102 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
Sovereign Nightmares: On Vorpal Hit with any weapon: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage.
Legendary Nightmare Guard: On being hit or missed, this item has a chance to attempt to fear your enemy, ripping the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a DC 100 Will save versus the Fear or a DC 100 Fortititude Save versus Death or be slain. Even if they make their save versus Death, they may still feared.
Mind Drain: This item reduces your maximum spell points by 5% while equipped.
Rune Arm Imbue: Force VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments:
Green Augment Slot: Empty
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