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Prototype VII: Flash Transferal

Minimum Level 18
Binding Binds to Account on Acquire
Description Prototype Notes VII: Particularly stable? Working with light seems to be relatively benign. Well, for me, not for the Rune Arm's target.
Material Gem
Durability 310
Weight 0.25 lbs
Effects
  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Radiance +52: +52 Insight Bonus to Light and Alignment Spell Power.
  • Radiance Lore +15%: Your Light and Alignment spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +5: +5 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II: The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Light IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augment Slots
  • Green Augment Slot
Set Bonuses
Forbidden Knowledge
3 Pieces Equipped:
+10 Profane Bonus to Physical Resistance Rating
4 Pieces Equipped:
+1 Profane Bonus to all Ability Scores
+1 Profane Bonus to Attack and Damage
5 Pieces Equipped:
+5 Profane Bonus to Melee and Ranged Power
+10 Profane Bonus to Universal Spell Power
+1 Profane Bonus to Spell DCs

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Prototype VII: Flash Transferal
Prototype VII: Flash Transferal
Equips to: Runearm
Minimum Level: 18
Binds to Account on Acquire
Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
Insightful Radiance +52: +52 Insight Bonus to Light and Alignment Spell Power.
Radiance Lore +15%: Your Light and Alignment spells gain a +15% Equipment Bonus to their chance to Critical Hit.
Rune Arm Focus +5: +5 Equipment bonus to DC of Rune Arms.
Efficient Metamagic - Empower II: The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
Rune Arm Imbue: Light IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments:
Green Augment Slot: Empty
Set Bonuses:
Forbidden Knowledge:
3 Pieces Equipped:
+10 Profane Bonus to Physical Resistance Rating
4 Pieces Equipped:
+1 Profane Bonus to all Ability Scores
+1 Profane Bonus to Attack and Damage
5 Pieces Equipped:
+5 Profane Bonus to Melee and Ranged Power
+10 Profane Bonus to Universal Spell Power
+1 Profane Bonus to Spell DCs
Durability: 310 / 310
Gem (Hardness: 28)
Prototype Notes VII: Particularly stable? Working with light seems to be relatively benign. Well, for me, not for the Rune Arm's target.