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Axe of Famine

Weapon Type DwarvenWarAxe
Damage 2[2d8] + 5 Slash, Magic
Critical Roll (5%) 20-20 / x3
Proficiency Exotic Weapon Proficiency
Minimum Level 14
Description This weapon drives those it strikes mad with sensations of starvation, sapping their strength while simultaneously reversing damage to its wielder's body and mind.
Material Steel
Durability 305
Weight 8.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Life-Devouring: This weapon deprives an enemy of its energy and passes it on to you. When you roll a 20 on an attack, the enemy must make a DC 28 Fortitude save or be subjected to a -6 penalty to all stats. At the same time you will feel your power return, as though Greater Restoration were cast on you. (Greater Restoration cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity suffered by you.)
  • Strength Sapping: Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Weakening: This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Incite +15%: This weapon increases the threat generated by melee damage by 15%.

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Axe of Famine
Axe of Famine
DwarvenWarAxe
Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 14
Base Damage Rating: 25.30
Damage: 2[2d8] + 5 Slash, Magic
Critical Roll: (5%) 20-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Life-Devouring: This weapon deprives an enemy of its energy and passes it on to you. When you roll a 20 on an attack, the enemy must make a DC 28 Fortitude save or be subjected to a -6 penalty to all stats. At the same time you will feel your power return, as though Greater Restoration were cast on you. (Greater Restoration cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity suffered by you.)
Strength Sapping: Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
Weakening: This weapon drains the enemies' melee power. -1 Strength on a successful hit.
Incite +15%: This weapon increases the threat generated by melee damage by 15%.
Durability: 305 / 305
Steel (Hardness: 32)
This weapon drives those it strikes mad with sensations of starvation, sapping their strength while simultaneously reversing damage to its wielder's body and mind.