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The Legendary Iron Tabernacle

Weapon Type DwarvenWarAxe
Damage 6[1d10+3] + 16 Slash, Magic
Critical Roll (5%) 20-20 / x3
Proficiency Exotic Weapon Proficiency
Minimum Level 35
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description Named for the center of Gauntlgrym, this axe was made to honor the Dwarves who answered Bruenor's call.
Material Steel
Durability 435
Weight 8.00 lbs
Effects
  • +16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Coruscating 7: This effect causes the edges of this weapon to coruscate, dealing 7d6 Light damage on each hit.
  • Blazing 16: This effect causes the edges of this weapon to coruscate, dealing 16d6 Light damage on each critical hit.
  • Sunburst 117: This weapon blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy for 6 seconds unless it succeeds on a DC 117 Reflex saving throw.
  • Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot

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The Legendary Iron Tabernacle
The Legendary Iron Tabernacle
DwarvenWarAxe
Accepts Sentience
Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 35
Binds to Account on Acquire
Base Damage Rating: 73.70
Damage: 6[1d10+3] + 16 Slash, Magic
Critical Roll: (5%) 20-20 / x3
+16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Coruscating 7: This effect causes the edges of this weapon to coruscate, dealing 7d6 Light damage on each hit.
Blazing 16: This effect causes the edges of this weapon to coruscate, dealing 16d6 Light damage on each critical hit.
Sunburst 117: This weapon blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy for 6 seconds unless it succeeds on a DC 117 Reflex saving throw.
Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 435 / 435
Steel (Hardness: 45)
Named for the center of Gauntlgrym, this axe was made to honor the Dwarves who answered Bruenor's call.
Found In
QuestChest
If It Wasn't For Bad Luck Chest Legendary

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.