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Hoarfrost, Herald of the Bitter Ice

Weapon Type DwarvenWarAxe
Damage 4.8[1d10+3] + 15 Slash, Magic, Adamantine
Critical Roll (5%) 20-20 / x3
Proficiency Exotic Weapon Proficiency
Minimum Level 29
Binding Binds to Character on Acquire
Accepts Sentience Yes
Description Crack upon the frozen beaches, the storm itself within.
Material Adamantine
Durability 375
Weight 8.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Nearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
  • Legendary Freezing Ice: On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
  • Chilling 6: This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augment Slots
  • Red Augment Slot

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Hoarfrost, Herald of the Bitter Ice
Hoarfrost, Herald of the Bitter Ice
DwarvenWarAxe
Accepts Sentience
Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 29
Binds to Character on Acquire
Base Damage Rating: 61.05
Damage: 4.8[1d10+3] + 15 Slash, Magic, Adamantine
Critical Roll: (5%) 20-20 / x3
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Legendary Freezing Ice: On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
Chilling 6: This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments:
Red Augment Slot: Empty
Durability: 375 / 375
Adamantine (Hardness: 49)
Crack upon the frozen beaches, the storm itself within.