Counts are collapsed across every difficulty recorded, so a range can be the spread
between difficulties as much as an unsettled number. From
1 recorded run.
Maps
Legend
Mayne JhaelianRest ShrineResurrection ShrineResurrection ShrineResurrection ShrineElevator to Arc Steel Forge
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
+126% Enhancement bonus to Increased threat generated from melee damage.
Intimidate +20
+20 Competence bonus to Intimidate.
Command +7
This armor or shield always appears brilliant and gleaming, no matter what the conditions and despite all attempts to paint over or obscure it. Coveted by military leaders of all sorts, it carries a powerful aura that grants a +7 Insight bonus on Charisma-based skill checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks.
Healers Bounty
This shield has a small percentage chance to cast a Heal spell on you when you take damage.
Blue Augment Slot
Green Augment Slot
Legendary Guardian of the Gates
(3) Set: +15% Artifact bonus to Armor Class +30 Artifact bonus to Physical Resistance Rating +30 Artifact bonus to Magical Resistance Rating +75% Artifact bonus to Melee Threat Generation +10% Artifact bonus to Fire, Cold, Acid, and Electric Absorption
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Cursed Maelstrom
This weapon is wracked with a dangerous and volatile curse. Striking an enemy has a chance to place a random, debilitating, and deadly debuff on your foe.
Accursed Flame
Coalesce beyond the material, join us in the Flame! Hatred burns eternal!
This weapon is wrapped in cursed flames, dealing an additional 6d6 Fire damage on each hit. When striking an enemy that has been Quelled, it also deals {1}d6 Evil damage on each hit.
This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Cursed Maelstrom
This weapon is wracked with a dangerous and volatile curse. Striking an enemy has a chance to place a random, debilitating, and deadly debuff on your foe.
Accursed Flame
Coalesce beyond the material, join us in the Flame! Hatred burns eternal!
This weapon is wrapped in cursed flames, dealing an additional 6d6 Fire damage on each hit. When striking an enemy that has been Quelled, it also deals {1}d6 Evil damage on each hit.
This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Legendary Freezing Ice
On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
Chilling 6
This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Dodge +13%
+13% Enhancement bonus to Dodge.
Insightful Sheltering +18
+18 Insight bonus to Physical and Magical Resistance Ratings
Shining Silver Scales
This cloak is fashioned from shining silver Dragonscale, and is warded against the cold. 35% Enhancement bonus to Cold absorption.
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Accuracy +21
+21 Competence bonus to Attack rolls.
Deadly +11
+11 Competence bonus to Weapon Damage.
Brilliant Silver Scales
This helmet is fashioned from brilliant silver Dragonscale, and is warded against the cold. +52 Enhancement bonus to Resist Cold.
An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +13 Enhancement bonus to the maximum Hit Dice of undead turned.
Sacred +13
An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +13 Enhancement bonus to your effective level for Turning Undead.
Magical Sheltering +35
+35 Enhancement bonus to Magical Resistance Rating
Insightful Sheltering +18
+18 Insight bonus to Physical and Magical Resistance Ratings
Yellow Augment Slot
Blue Augment Slot
Legendary Flamecleansed Fury
(3) Set: +30 Artifact bonus to Fire, Force, Light, and Positive Spell Power +6% Artifact bonus to Fire, Force, Light, and Positive Spell Crit Chance +3 Artifact Bonus to Wisdom and Charisma +3 Artifact bonus to Spell DCs
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Cursed Maelstrom
This weapon is wracked with a dangerous and volatile curse. Striking an enemy has a chance to place a random, debilitating, and deadly debuff on your foe.
Accursed Flame
Coalesce beyond the material, join us in the Flame! Hatred burns eternal!
This weapon is wrapped in cursed flames, dealing an additional 6d6 Fire damage on each hit. When striking an enemy that has been Quelled, it also deals {1}d6 Evil damage on each hit.
This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Superior Reinforced Fists
This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one and a half dice.
Melee Alacrity +15%
+15 Enhancement bonus to melee attack speed.
Deception +11
+11 Enhancement bonus to hit and +17 to damage for any hit that would qualify as a sneak attack.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Overwhelming Shockwave
This legendary weapon resonates with incredible power. On a Vorpal strike that is confirmed as a critical hit, it releases a Shockwave that does tremendous Sonic damage to all foes. Furthermore, the enemy that the shockwave is released on is Dazed from the force of the blast.
Screeching 14
This effect causes the edges of this weapon to pulse with sound, dealing 14d6 Sonic damage on each critical hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Cursed Maelstrom
This weapon is wracked with a dangerous and volatile curse. Striking an enemy has a chance to place a random, debilitating, and deadly debuff on your foe.
Accursed Flame
Coalesce beyond the material, join us in the Flame! Hatred burns eternal!
This weapon is wrapped in cursed flames, dealing an additional 6d6 Fire damage on each hit. When striking an enemy that has been Quelled, it also deals {1}d6 Evil damage on each hit.
This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Fetters of Unreality
This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Greater Electric Storm
This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this shocking power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 electric damage. A successful Reflex save (DC 90) reduces this by half.
Electrifying 6
This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
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