Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 31
Binds to Character on Equip
Base Damage Rating: 49.45
Damage: 5.2[1d6+2] + 15 Pierce, Magic, Adamantine
Critical Roll: (5%) 20-20 / x4
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Overwhelming Shockwave: This legendary weapon resonates with incredible power. On a Vorpal strike that is confirmed as a critical hit, it releases a Shockwave that does tremendous Sonic damage to all foes. Furthermore, the enemy that the shockwave is released on is Dazed from the force of the blast.
Reverberating 6: This effect causes the edges of this weapon to pulse with sound, dealing 6d6 Sonic damage on each hit.
Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Fusible: Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
Augments:
Purple Augment Slot: Empty
Durability: 390 / 390
Adamantine (Hardness: 51)
Diggers in the Droaam Army who were attempting to tunnel beneath Stormreach and gain the element of surprise used picks like this to aid them.