Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 31
Binds to Character on Equip
Base Damage Rating: 76.45
Damage: 5.2[1d12+4] + 15 Slash, Magic
Critical Roll: (5%) 20-20 / x3
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Vengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
Humanoid Bane 6: This weapon is attuned specifically to those that walk among us, dealing an additional 6d10 bane damage vs. Humanoids
Gashing 15: The edges of this weapon are sharpened beyond belief, dealing an additional 15d6 slashing damage on each critical hit.
Malleable: This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
Augments:
Purple Augment Slot: Empty
Durability: 410 / 410
Steel (Hardness: 41)
The ogres of Droaam dress themselves in heavy armor and wield huge metallic weapons, unlike their more tribal cousins. This war axe is infused with the fury of such well-armed ogre brutes.