BETA — This site is under active development. Data may be incomplete or incorrect.

Legendary Ogrish War Axe

Weapon Type Greataxe
Damage 5.2[1d12+4] + 15 Slash, Magic
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 31
Binding Binds to Character on Equip
Accepts Sentience Yes
Description The ogres of Droaam dress themselves in heavy armor and wield huge metallic weapons, unlike their more tribal cousins. This war axe is infused with the fury of such well-armed ogre brutes.
Material Steel
Durability 410
Weight 12.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Vengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
  • Humanoid Bane 6: This weapon is attuned specifically to those that walk among us, dealing an additional 6d10 bane damage vs. Humanoids
  • Gashing 15: The edges of this weapon are sharpened beyond belief, dealing an additional 15d6 slashing damage on each critical hit.
  • Malleable: This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
Augment Slots
  • Red Augment Slot
  • Purple Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Legendary Ogrish War Axe
Legendary Ogrish War Axe
Greataxe
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 31
Binds to Character on Equip
Base Damage Rating: 76.45
Damage: 5.2[1d12+4] + 15 Slash, Magic
Critical Roll: (5%) 20-20 / x3
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Vengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
Humanoid Bane 6: This weapon is attuned specifically to those that walk among us, dealing an additional 6d10 bane damage vs. Humanoids
Gashing 15: The edges of this weapon are sharpened beyond belief, dealing an additional 15d6 slashing damage on each critical hit.
Malleable: This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
Augments:
Red Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 410 / 410
Steel (Hardness: 41)
The ogres of Droaam dress themselves in heavy armor and wield huge metallic weapons, unlike their more tribal cousins. This war axe is infused with the fury of such well-armed ogre brutes.
Used In
Cauldron of Sora Katra 9 recipes
Ingredients
Created
This war axe, infused with the fury of the Droaam ogre brutes, can now grant life to its wielder as it draws blood from his or her foes.
Ingredients
Created
This war axe, infused with the fury of the Droaam ogre brutes, can now weaken the defenses of the wielder's foes.
Ingredients
Created
This war axe, infused with the fury of the Droaam ogre brutes, can now confer a deadly disease to the wielder's foes.
Ingredients
Created
This war axe, infused with the fury of the Droaam ogre brutes, can now cause its wielder's foes to turn solidly to stone.
Ingredients
Created
This falchion, infused with the power to draw a living enemy's blood, can now stir its wielder's emotions, driving him or her into a rage.
Ingredients
Created
This large sword, capable of conferring a disease to enemies, can now stir its wielder's emotions, driving him or her into a rage.
Ingredients
Created
This small sword, capable of conferring a disease to enemies, can now stir its wielder's emotions, driving him or her into a rage.
Ingredients
Created
This pick, said to be infused with the Shadow's arcane power, can now stir its wielder's emotions, driving him or her into a rage.
Ingredients
Created
These strips of cloth, capable of turning enemies to stone, can now stir their wielder's emotions, driving him or her into a rage.