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Deathnip

Weapon Type HeavyPick
Damage 1.8[1d6] + 5 Pierce, Magic
Critical Roll (15%) 18-20 / x4
Proficiency Martial Weapon Proficiency
Minimum Level 14
Binding Binds to Character on Acquire
Description Rumor holds that a powerful shaman had this blade magically implanted in his mouth. When his enemies slew him, they kept his skull and blade as a trophy.
Material Steel
Durability 205
Weight 6.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Heartseeker IV: On Critical Hit: 9 to 54 Piercing damage from weapons with a x2 Critical Multiplier, 9 to 72 Piercing damage from weapons with a x3 Critical Multiplier, and 9 to 90 Piercing damage from weapons with a x4 or greater Critical Multiplier.
  • Seeker +10: Provides a +10 enhancement bonus to confirm critical hits, and a +10 enhancement bonus to critical hit damage (before multipliers are applied).
Augment Slots
  • Red Augment Slot

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Deathnip
Deathnip
HeavyPick
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 14
Binds to Character on Acquire
Base Damage Rating: 15.23
Damage: 1.8[1d6] + 5 Pierce, Magic
Critical Roll: (15%) 18-20 / x4
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Heartseeker IV: On Critical Hit: 9 to 54 Piercing damage from weapons with a x2 Critical Multiplier, 9 to 72 Piercing damage from weapons with a x3 Critical Multiplier, and 9 to 90 Piercing damage from weapons with a x4 or greater Critical Multiplier.
Seeker +10: Provides a +10 enhancement bonus to confirm critical hits, and a +10 enhancement bonus to critical hit damage (before multipliers are applied).
Augments:
Red Augment Slot: Empty
Durability: 205 / 205
Steel (Hardness: 29)
Rumor holds that a powerful shaman had this blade magically implanted in his mouth. When his enemies slew him, they kept his skull and blade as a trophy.