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Oblivium Mattock

Weapon Type Heavy Pick
Damage 1.2[1d6] + 5 Pierce, Magic
Critical Roll (5%) 20-20 / x4
Proficiency Martial Weapon Proficiency
Minimum Level 11
Binding Binds to Account on Acquire
Description The great chasm's nothingness slowly seeped into a discarded pick until it slowly changed its form.
Material Steel
Durability 175
Weight 6.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Coruscating 3: This effect causes the edges of this weapon to coruscate, dealing 3d6 Light damage on each hit.
  • Disintegrate 2: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 2d20+27 untyped damage.
  • Paralyzing 45: Any creature struck by this weapon must succeed on a DC 45 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
  • Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Augment Slots
  • Red Augment Slot
Found In
QuestChest
The Price of an Egg Chest 1 Heroic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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Oblivium Mattock
Oblivium Mattock
Heavy Pick
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 11
Binds to Account on Acquire
Base Damage Rating: 10.35
Damage: 1.2[1d6] + 5 Pierce, Magic
Critical Roll: (5%) 20-20 / x4
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Coruscating 3: This effect causes the edges of this weapon to coruscate, dealing 3d6 Light damage on each hit.
Disintegrate 2: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 2d20+27 untyped damage.
Paralyzing 45: Any creature struck by this weapon must succeed on a DC 45 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Augments:
Red Augment Slot: Empty
Durability: 175 / 175
Steel (Hardness: 21)
The great chasm's nothingness slowly seeped into a discarded pick until it slowly changed its form.