Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 25
Binds to Account on Acquire
Base Damage Rating: 25.30
Damage: 4[1d6] + 8 Pierce, Magic, Adamantine
Critical Roll: (5%) 20-20 / x4
+8 Enhancement Bonus: Weapons and Shields: +8 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +8 enhancement bonus to Armor Class.
Electrifying 5: This effect causes the edges of this weapon to arc with electricity, dealing 5d6 Lightning damage on each hit.
Jolting 12: This effect causes the edges of this weapon to arc with electricity, dealing 12d6 Lightning damage on each critical hit.
Insightful Seeker +5: +5 Insight bonus to confirm critical hits, and damage (before multiplier) on critical hits.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments:
Orange Augment Slot: Empty
Durability: 315 / 315
Steel (Hardness: 45)
Forged from dwarven steel and meteoric iron, this pick shoots out a torrent of sparks when it strikes a foe.