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Crisis Claw

Weapon Type HeavyPick
Damage 1.6[1d6] + 5 Pierce, Magic
Critical Roll (5%) 20-20 / x4
Proficiency Martial Weapon Proficiency
Minimum Level 13
Binding Binds to Account on Acquire
Material Steel
Durability 195
Weight 6.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Entropic 3: This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
  • Maiming 3: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
  • Armor-Piercing +11%: +11% Enhancement bonus to bypass enemy Fortification
  • Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Augment Slots
  • Red Augment Slot

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Crisis Claw
Crisis Claw
HeavyPick
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 13
Binds to Account on Acquire
Base Damage Rating: 11.50
Damage: 1.6[1d6] + 5 Pierce, Magic
Critical Roll: (5%) 20-20 / x4
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Entropic 3: This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
Maiming 3: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
Armor-Piercing +11%: +11% Enhancement bonus to bypass enemy Fortification
Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Augments:
Red Augment Slot: Empty
Durability: 195 / 195
Steel (Hardness: 23)