Base Damage Rating: 10.50
Damage: 1.6[1d6] + 5 Bludgeon, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk, Good
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Solar III: On Hit: 3 to 12 Light Damage.
Vertigo +8: This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
Flametouched Iron: Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
Durability: 230 / 230
Flametouched Iron (Hardness: 23)
May the days never end, and your torch never extinguish. May Light follow you on every blessed step.