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The Archons' Trial

Part of the War of the Archons story arc, bestowed by Suniro
Demon Assault • The Archons' Trial • The Devil's Details
Level13 / 30 Favor6 PatronThe Gatekeepers
Info
PatronThe Gatekeepers
Bestowed ByJalena
Found In Amrath
Destination AreaCitadel of the Dawn
Adventure PackTrials of the Archons
Difficulty (CR)
Heroic: 13
Legendary: 30
XP Rewards
Difficulty Heroic Legendary
Casual 3,140 15,333
Normal 5,233 26,220
Hard 5,466 26,885
Elite 5,700 27,550
Favor Reward6
Duration 70 minutes
Story Arc
War of the Archons from Suniro
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Pass all of the Archon's Trials
  • Speak with A'taris the Herald
  • Clear the Demons from the Courtyard
  • Enter the Main Gate
  • Speak with A'enar the Deva
  • Pass the Trial of Agility
  • Speak with Lir'anel the Deva
  • Pass the Trial of Endurance
  • Find the Lever that controls the Barrier
  • Speak with Ti'ana the Deva
  • Pass the Trial of Intelligence
  • Speak with Rhi'enne the Planetar
  • Pass the Trial of Strength
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief — 8%
Vandal — 10%
Ransack — 15%
Traps Tamper — 8%
Neutralization — 10%
Ingenious Debilitation 5 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression — 10%
Onslaught — 15%
Conquest 155 25%

Counts are collapsed across every difficulty recorded, so a range can be the spread between difficulties as much as an unsettled number. From 1 recorded run.

Maps
Legend
Citadel of the Dawn
A'enar the Deva A'enar the Deva Lir'anel the Deva Lir'anel the Deva Ti'ana the Deva Ti'ana the Deva Rhi'enne the Planetar Rhi'enne the Planetar Chest Chest Chest Cabinet Cabinet Rubble Rubble Rubble Rubble Reagents Cabinet Reagents Cabinet Adventurer's Pack Adventurer's Pack Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Button Button Trial of Agility Trial of Agility Lever Lever Lever Lever Lever Lever Trial Completion Lever Trial Completion Lever Trial of Endurance Trial of Endurance Barrier Control Lever Barrier Control Lever Trial of Intelligence Trial of Intelligence Rest Shrine Rest Shrine Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Mechanic's Path Exit Mechanic's Path Exit The Mechanic's Path The Mechanic's Path Main Courtyard Main Courtyard Trial Bypass Teleporter Trial Bypass Teleporter Trial of Strength Trial of Strength Amrath Teleporter Amrath Teleporter Trial of Strength Exit Trial of Strength Exit
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Citadel of the Dawn
A'taris the Herald A'taris the Herald Arrival Main Gate Main Gate
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Chests
Chest
Heroic
Name Min Level Type Effects & Bonuses
Banquet Hall Deed
Danger Room Deed
Essence Crafting Hall Deed
Farshifter's Chambers Deed
Forbidden Library Deed
Grand Reliquary I Deed
Grand Reliquary II Deed
Grand Reliquary III Deed
Grand Reliquary IV Deed
Guild Storage I Deed
Guild Storage II Deed
Guild Storage III Deed
Guild Storage IV Deed
Guild Storage V Deed
Otto's Irresistable Dancehall Deed
Sellswords' Tavern Deed
Shrine of Experience I Deed
Shrine of Experience II Deed
Shrine of Experience III Deed
Shrine of Experience IV Deed
The Orien Express Deed
Throne Room Deed
Arm of the Archons BtA M R 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Impulse
    Passive: +72 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Sheltering +3
    This item provides a +3 Enhancement bonus to your Physical and Magical Resistance Ratings.
  • Rune Arm Imbue: Force IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Halcyonia M R 13 Headgear
  • Wisdom +6
    Passive: +6 Enhancement Bonus to Wisdom.
  • Devotion
    Passive: +66 Equipment Bonus to Positive Spell Power.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Healing Lore IV
    Passive: Your Healing spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Heal +11
    Passive: +11 Competence Bonus to the Heal skill.
  • Yellow Augment Slot
Light Unending M R 13 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Solar III
    On Hit: 3 to 12 Light Damage.
  • Vertigo +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Metalline
    This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Banishing
    On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Scraps of Enlightenment M R 13 Handwraps
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Holy III
    On Hit: 3 to 12 Good Damage. (Good-aligned creatures are immune to this effect.)
    Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
  • Solar III
    On Hit: 3 to 12 Light Damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Reinforced Fists
    This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one half die.
  • Red Augment Slot
Token of the Proven M R 13 Trinket
  • Invisibility Guard
    This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds.
  • Fortification 100%
    This suit of armor or shield produces a magical force that greatly increases protection of vital areas. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance (in most circumstances) that the critical hit or sneak attack is negated and damage is instead rolled normally.
  • Dusk
    Equipping this item engulfs you in twilight shadows. Attacks from enemies have a 10% chance to miss you due to concealment.
  • Blue Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Legendary
Name Min Level Type Effects & Bonuses
Epic Arm of the Archons BtA M R 28
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Impulse
    Passive: +150 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Sheltering +30
    This item provides a +30 Enhancement bonus to your Physical and Magical Resistance Ratings.
  • Immunity to Fear
    The wearer of this item is immune to all fear effects.
  • Quality Magical Resistance +2
    This item provides a +2 Quality bonus to your Magical Resistance Rating.
  • Rune Arm Imbue: Force VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Epic Halcyonia M R 28 Headgear
  • Devotion
    Passive: +150 Equipment Bonus to Positive Spell Power.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Healing Lore X
    Passive: Your Healing spells gain a +20% Equipment Bonus to their chance to Critical Hit.
  • Insightful Heal +2
    Passive: This item gives a +2 Insight bonus to the Heal skill.
  • Quality Wisdom +2
    This item makes the wearer more in tune with her surroundings granting a +2 Quality bonus to Wisdom.
  • Green Augment Slot
Epic Light Unending M R 28 Quarterstaff
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Solar VI
    On Hit: 6 to 24 Light Damage.
  • Vertigo +15
    This effect gives a +15 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Metalline
    This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Improved Banishing
    On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
    If the outsider has above 1500 Hit Points, it takes 150 damage.
  • Holy VI
    On Hit: 6 to 24 Good Damage. (Good-aligned creatures are immune to this effect.)
    Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Purple Augment Slot
Epic Scraps of Enlightenment M R 28 Handwraps
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Holy VI
    On Hit: 6 to 24 Good Damage. (Good-aligned creatures are immune to this effect.)
    Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
  • Solar VI
    On Hit: 6 to 24 Light Damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Greater Reinforced Fists
    This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one die.
  • Purple Augment Slot
Epic Token of the Proven M R 28 Trinket
  • Invisibility Guard
    This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds.
  • Fortification 150%
    Passive: +150% Enhancement Bonus to Fortification. (Fortification is a chance to negate additional damage incurred from a Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.)
  • Lesser Displacement
    Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
  • Insightful Fortitude Save +2
    This item gives a +2 insight bonus to your Fortitude saves.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.