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Epic Light Unending

Weapon Type Quarterstaff
Damage 4.6[1d6] + 12 Bludgeon, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk, Good
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 28
Accepts Sentience Yes
Description May the days never end, and your torch never extinguish. May Light follow you on every blessed step.
Material Flametouched Iron
Durability 380
Weight 4.00 lbs
Effects
  • +12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Solar VI: On Hit: 6 to 24 Light Damage.
  • Vertigo +15: This effect gives a +15 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
    If the outsider has above 1500 Hit Points, it takes 150 damage.
  • Holy VI: On Hit: 6 to 24 Good Damage. (Good-aligned creatures are immune to this effect.)
    Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
  • Flametouched Iron: Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
Augment Slots
  • Purple Augment Slot

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Epic Light Unending
Epic Light Unending
Quarterstaff
Accepts Sentience
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 28
Base Damage Rating: 28.87
Damage: 4.6[1d6] + 12 Bludgeon, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk, Good
Critical Roll: (5%) 20-20 / x2
+12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
Solar VI: On Hit: 6 to 24 Light Damage.
Vertigo +15: This effect gives a +15 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
If the outsider has above 1500 Hit Points, it takes 150 damage.
Holy VI: On Hit: 6 to 24 Good Damage. (Good-aligned creatures are immune to this effect.)
Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
Flametouched Iron: Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
Augments:
Purple Augment Slot: Empty
Durability: 380 / 380
Flametouched Iron (Hardness: 38)
May the days never end, and your torch never extinguish. May Light follow you on every blessed step.