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Stonework Beam

Weapon Type Quarterstaff
Damage 2[1d6] + 5 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 15
Binding Binds to Account on Acquire
Description Though it retains all the toughness expected from Dwarven stonework, this beam is surprisingly sprightly.
Material Stone
Durability 230
Weight 4.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Percussive Maintenance {0}: Each strike from this weapon vibrates with disruptive levels of energy, interrupting your target's concentration. This weapon's strikes deal {0} Wisdom damage on each hit.
  • Paralyzing: Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Quality Deception +{0}: +{0} Quality bonus to hit and +{1} to damage for any hit that would qualify as a sneak attack.
  • Shield Bonus +{0}: This effect protects its wielder, providing a {0} Shield bonus to Armor Class. This does not stack with an equipped shield.
Augment Slots
  • Red Augment Slot

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Stonework Beam
Stonework Beam
Quarterstaff
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 15
Binds to Account on Acquire
Base Damage Rating: 12.60
Damage: 2[1d6] + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Percussive Maintenance {0}: Each strike from this weapon vibrates with disruptive levels of energy, interrupting your target's concentration. This weapon's strikes deal {0} Wisdom damage on each hit.
Paralyzing: Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Quality Deception +{0}: +{0} Quality bonus to hit and +{1} to damage for any hit that would qualify as a sneak attack.
Shield Bonus +{0}: This effect protects its wielder, providing a {0} Shield bonus to Armor Class. This does not stack with an equipped shield.
Augments:
Red Augment Slot: Empty
Durability: 230 / 230
Stone (Hardness: 30)
Though it retains all the toughness expected from Dwarven stonework, this beam is surprisingly sprightly.