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Implement of the Deep Woods

Weapon Type Quarterstaff
Damage 3[1d6] + 6 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 20
Binding Binds to Character on Acquire
Accepts Sentience Yes
Clickie Restoration (Caster Level: 7) — 1 Charge
Description Staves of this type are a traditional druidic implement, though they can be used for a wide variety of divine magic. This staff can cast the Restoration spell. Although it is depleted after only one use, it will automatically recharge itself over time.
Material Densewood
Durability 280
Weight 4.00 lbs
Effects
  • +6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Devotion: Passive: +90 Equipment Bonus to Positive Spell Power.
  • Magnetism: Passive: +90 Equipment Bonus to Electric Spell Power.
  • Combustion: Passive: +90 Equipment Bonus to Fire Spell Power.
  • Fire Lore VI: Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore VI: Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Competence Elemental Resistance - 5: This item provides a +5 Competence bonus to your Acid, Cold, Fire, and Electrical resistances.

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Implement of the Deep Woods
Implement of the Deep Woods
Quarterstaff
Accepts Sentience
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 20
Binds to Character on Acquire
Base Damage Rating: 17.32
Damage: 3[1d6] + 6 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
Restoration
Target: Friend, Self
School: Conjuration
Spell Resistance: No
Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally.
Caster Level: 7
1 / 1 Charges
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Devotion: Passive: +90 Equipment Bonus to Positive Spell Power.
Magnetism: Passive: +90 Equipment Bonus to Electric Spell Power.
Combustion: Passive: +90 Equipment Bonus to Fire Spell Power.
Fire Lore VI: Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
Lightning Lore VI: Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
Competence Elemental Resistance - 5: This item provides a +5 Competence bonus to your Acid, Cold, Fire, and Electrical resistances.
Durability: 280 / 280
Densewood (Hardness: 30)
Staves of this type are a traditional druidic implement, though they can be used for a wide variety of divine magic. This staff can cast the Restoration spell. Although it is depleted after only one use, it will automatically recharge itself over time.