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Epic Elemental Bloom

Weapon Type Quarterstaff
Damage 4.2[1d8] + 7 Bludgeon, Magic
Critical Roll (10%) 19-20 / x3
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 26
Binding Binds to Account on Acquire
Accepts Sentience Yes
Material Wood
Durability 340
Weight 4.00 lbs
Effects
  • +7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Greater Elemental Bane: A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Bodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
  • Improved Paralyzing: Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Bewildering: Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
Augment Slots
  • Purple Augment Slot

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Epic Elemental Bloom
Epic Elemental Bloom
Quarterstaff
Accepts Sentience
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 26
Binds to Account on Acquire
Base Damage Rating: 30.60
Damage: 4.2[1d8] + 7 Bludgeon, Magic
Critical Roll: (10%) 19-20 / x3
+7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
Greater Elemental Bane: A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
Bodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
Improved Paralyzing: Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Bewildering: Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
Augments:
Purple Augment Slot: Empty
Durability: 340 / 340
Wood (Hardness: 36)