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Multiple results for "Broken Oar"

Name Min Level Type Effects & Bonuses
Broken Oar 4 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +{0}%
    +{0}% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Broken Oar 8 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +{0}%
    +{0}% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Broken Oar 12 Quarterstaff
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +{0}%
    +{0}% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Broken Oar 16 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +{0}%
    +{0}% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot