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One of 4 items called “Broken Oar” · see the others · 0x70030C7F

Broken Oar

Weapon Type Quarterstaff
Damage 1d6 + 3 Bludgeon, Magic
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 8
Description You're pretty sure this was an oar once. It doesn't do much to propel a ship now, but at least you can smack your foes with the pointy end.
Material Densewood
Durability 135
Weight 2.00 lbs
Effects
  • +3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Bleeding {0}: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +{0}%: +{0}% Enhancement bonus to Doublestrike chance.
  • Felling the Oak: On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
Augment Slots
  • Red Augment Slot

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Broken Oar
Broken Oar
Quarterstaff
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 8
Base Damage Rating: 7.15
Damage: 1d6 + 3 Bludgeon, Magic
Critical Roll: (10%) 19-20 / x2
+3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
Bleeding {0}: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Doublestrike +{0}%: +{0}% Enhancement bonus to Doublestrike chance.
Felling the Oak: On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
Augments:
Red Augment Slot: Empty
Durability: 135 / 135
Densewood (Hardness: 18)
You're pretty sure this was an oar once. It doesn't do much to propel a ship now, but at least you can smack your foes with the pointy end.