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One of 4 items called “Broken Oar” · see the others · 0x70030C88

Broken Oar

Weapon Type Quarterstaff
Damage 2.2[1d6] + 5 Bludgeon, Magic
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 16
Description You're pretty sure this was an oar once. It doesn't do much to propel a ship now, but at least you can smack your foes with the pointy end.
Material Densewood
Durability 215
Weight 2.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Bleeding 4: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 4d8 bleeding damage to those that are vulnerable to it.
  • Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +9%: +9% Enhancement bonus to Doublestrike chance.
  • Felling the Oak: On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
Augment Slots
  • Red Augment Slot

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Broken Oar
Broken Oar
Quarterstaff
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 16
Base Damage Rating: 13.75
Damage: 2.2[1d6] + 5 Bludgeon, Magic
Critical Roll: (10%) 19-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Bleeding 4: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 4d8 bleeding damage to those that are vulnerable to it.
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Doublestrike +9%: +9% Enhancement bonus to Doublestrike chance.
Felling the Oak: On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
Augments:
Red Augment Slot: Empty
Durability: 215 / 215
Densewood (Hardness: 26)
You're pretty sure this was an oar once. It doesn't do much to propel a ship now, but at least you can smack your foes with the pointy end.