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Spear of the Hunter

Weapon Type Quarterstaff
Damage 5.3[1d6+6] + 15 Pierce, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 29
Binding Binds to Character on Acquire
Accepts Sentience Yes
Description The Master of the Hunt has graciously granted you this as a token of his respect.
Material Wood
Durability 370
Weight 4.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • The Falling Star: On hit, this weapon has a chance to pull down a falling star upon your foes, dealing 90d6 Fire Damage and 30d6 Bludgeoning Damage to enemies caught within the blast. This blast is so powerful it has a chance to knock nearby enemies down upon impact.
  • Thrill of the Hunt: \qLesser beings hunt for the prize, but for me, the hunt itself is prize enough.\q

    On Hit: You have a small chance to attempt to hold a monster in place. Even if the Hold is unsuccessful, their Will saves will be reduced by 5.
  • Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
  • Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
Augment Slots
  • Red Augment Slot
  • Purple Augment Slot
Set Bonuses
Huntmaster's Favor
2 Pieces Equipped:
+3 Artifact bonus to Sneak Attack Dice
3 Pieces Equipped:
+15% Artifact bonus to Doublestrike
4 Pieces Equipped:
+15% Artifact bonus to damage vs the Helpless

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Spear of the Hunter
Spear of the Hunter
Quarterstaff
Accepts Sentience
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 29
Binds to Character on Acquire
Base Damage Rating: 68.25
Damage: 5.3[1d6+6] + 15 Pierce, Magic
Critical Roll: (5%) 20-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
The Falling Star: On hit, this weapon has a chance to pull down a falling star upon your foes, dealing 90d6 Fire Damage and 30d6 Bludgeoning Damage to enemies caught within the blast. This blast is so powerful it has a chance to knock nearby enemies down upon impact.
Thrill of the Hunt: \qLesser beings hunt for the prize, but for me, the hunt itself is prize enough.\q

On Hit: You have a small chance to attempt to hold a monster in place. Even if the Hold is unsuccessful, their Will saves will be reduced by 5.
Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Augments:
Red Augment Slot: Empty
Purple Augment Slot: Empty
Set Bonuses:
Huntmaster's Favor:
2 Pieces Equipped:
+3 Artifact bonus to Sneak Attack Dice
3 Pieces Equipped:
+15% Artifact bonus to Doublestrike
4 Pieces Equipped:
+15% Artifact bonus to damage vs the Helpless
Durability: 370 / 370
Wood (Hardness: 39)
The Master of the Hunt has graciously granted you this as a token of his respect.