Speak to Chogrum when you are ready to begin the final battle
0%
—
—
—
—
—
—
Bonus XP
Counter
Bonus
Count
%
Secret Doors
Observance
—
5%
Perception
—
10%
Vigilant Sight
—
15%
Breakables
Mischief
—
8%
Vandal
—
10%
Ransack
—
15%
Traps
Tamper
—
8%
Neutralization
—
10%
Ingenious Debilitation
—
15%
No/Few Kills
Discreet
—
5%
Devious
—
7%
Insidious Cunning
—
10%
Many Kills
Aggression
11
10%
Onslaught
22
15%
Conquest
33
25%
Counts are collapsed across every difficulty recorded, so a range can be the spread
between difficulties as much as an unsettled number. From
1 recorded run.
Maps
Legend
GrixPomuraControl PanelControl PanelControl PanelControl PanelControl PanelControl PanelControl PanelControl PanelControl PanelChogrumSoul of the HuntedSenior Hunter OkaSenior Hunter MoriMaster of the HuntRest ShrineResurrection ShrineReturn to the Court of the Wild HuntReturn to the Court of the Wild Hunt
While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged, and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Seeker +4
+4 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
Deception +3
+3 Enhancement bonus to hit and +4 to damage for any hit that would qualify as a sneak attack.
The wearer of this item is immune to all death spells and magical death effects.
Frozen Depths Lore +9%
Your Negative, Poison, and Cold spells gain a +9% Equipment Bonus to their chance to Critical Hit.
Power of the Frozen Depths +63
+63 Equipment Bonus to Negative, Cold, and Poison Spell Power.
Crushing Wave Guard
This item stores the unstoppable force of the ocean's fury deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Lesser Boneshatter
This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
Fracturing 2
This weapon is ideal for breaking bones and does 2d8 damage to targets that have skeletons or are made of bone.
Ghostbane 2
This weapon is attuned specifically to hunt the risen dead, dealing an additional 2d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
Undead Bane 2
Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 2d10 bane damage vs. Undead
Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged, and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Exceptional Healing Amplification +14
+14 Exceptional Bonus to Healing Amplification.
Quality Deception +2
+2 Quality bonus to hit and +4 to damage for any hit that would qualify as a sneak attack.
Quality Seeker +3
+3 Quality bonus to confirm critical hits, and damage (before multiplier) on critical hits.
Blue Augment Slot
Yellow Augment Slot
Huntmaster's Favor
(2) Set: +3 Artifact bonus to Sneak Attack Dice
(3) Set: +15% Artifact bonus to Doublestrike
(4) Set: +15% Artifact bonus to damage vs the Helpless
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
Electric Vulnerability
On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Shocking Blast 6
This weapon arcs with deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Acid Vulnerability
On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Soul Tear
This weapon's strikes tear at the soul of your foes, reducing their Physical Resistance Rating and Healing Amplification.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
Cold Vulnerability
On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Icy Blast 6
This weapon is sheathed in icy cold, dealing 6d6 Cold damage on a successful hit, and an additional 6d6 Cold damage on a critical hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Shadowblade
This blade is made of pure force and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
Illusion Focus +8
+8 Equipment bonus to DC of Illusion spells.
Sovereign Nightmares
On Vorpal Hit: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage.
Insightful Impulse +74
+74 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Quality Impulse +36
+36 Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Guardbreaking
This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
Doublestrike +16%
+16% Enhancement bonus to Doublestrike chance.
Armor-Piercing +22%
+22% Enhancement bonus to bypass enemy Fortification
Red Augment Slot
Purple Augment Slot
Huntmaster's Favor
(2) Set: +3 Artifact bonus to Sneak Attack Dice
(3) Set: +15% Artifact bonus to Doublestrike
(4) Set: +15% Artifact bonus to damage vs the Helpless
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
The Falling Star
On hit, this weapon has a chance to pull down a falling star upon your foes, dealing 90d6 Fire Damage and 30d6 Bludgeoning Damage to enemies caught within the blast. This blast is so powerful it has a chance to knock nearby enemies down upon impact.
Thrill of the Hunt
\qLesser beings hunt for the prize, but for me, the hunt itself is prize enough.\q
On Hit: You have a small chance to attempt to hold a monster in place. Even if the Hold is unsuccessful, their Will saves will be reduced by 5.
Bleeding 6
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
Red Augment Slot
Purple Augment Slot
Huntmaster's Favor
(2) Set: +3 Artifact bonus to Sneak Attack Dice
(3) Set: +15% Artifact bonus to Doublestrike
(4) Set: +15% Artifact bonus to damage vs the Helpless
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
Force Blast 6
This weapon ripples with intense force, dealing 6d6 Force damage on a successful hit, and an additional 6d6 Force damage on a critical hit.
Fetters of Unreality
This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Insightful Impulse +74
+74 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Quality Impulse +36
+36 Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Unholy Burst 6
This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit to Good enemies, and 14d6 Evil damage on a critical hit to Good enemies. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
Fetters of Unreality
This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Insightful Nullification +74
+74 Insight Bonus to Negative Energy and Poison Spell Power.
Quality Nullification +36
+36 Quality Bonus to Negative Energy and Poison Spell Power.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
Sonic Blast 6
This weapon rings with the power of sound, dealing 6d6 Sonic damage on a successful hit, and an additional 6d6 Sonic damage on a critical hit.
Fetters of Unreality
This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Fire Vulnerability
On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Insightful Combustion +74
+74 Insight Bonus to Fire Spell Power.
Insightful Evocation Focus +4
+4 Insight bonus to DC of Evocation spells.
Red Augment Slot
Purple Augment Slot
The Labyrinthian Inferno
(2) Set:
+6% Artifact bonus to Fire Spellcrit Chance +30 Artifact bonus to Fire Spellpower +15% Artifact bonus to damage vs the Helpless
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Overwhelming Incineration
This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
Mind Tear
This weapon's strikes tear at the identity of your foes, reducing their Magical Resistance Rating and Spell Power.
Fire Lore +22%
Your Fire spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Combustion +148
+148 Equipment Bonus to Fire Spell Power.
Red Augment Slot
Orange Augment Slot
The Labyrinthian Inferno
(2) Set:
+6% Artifact bonus to Fire Spellcrit Chance +30 Artifact bonus to Fire Spellpower +15% Artifact bonus to damage vs the Helpless
Protects the user's connection to a source of Divine power and wards that connection from such things as a Quell's intercession ability. This effect only protects from incoming attacks and will not restore a lost connection.
Alignment Absorption +22%
22% Enhancement bonus to Alignment absorption, which includes Law, Chaos, Good, and Evil damage.
Force Absorption +16%
16% Enhancement bonus to Force absorption.
Light Absorption +22%
22% Enhancement bonus to Light absorption.
Green Augment Slot
Yellow Augment Slot
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
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