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Hunt or Be Hunted

Level5 / 32 Favor10 PatronThe Summer Court
Info
PatronThe Summer Court
Bestowed ByMaes Toben
Found In Court of the Wild Hunt
Destination AreaHunt Tournament Grounds
Adventure PackHunter and Hunted
Difficulty (CR)
Heroic: 5
Legendary: 32
XP Rewards
Difficulty Heroic Legendary
Casual 3,588 28,866
Normal 5,980 49,362
Hard 6,400 50,559
Elite 6,820 51,756
Favor Reward10
Duration 90 minutes
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Speak with Chogrum
  • Gather in the arena to begin the first challenge
  • Defeat Senior Hunter Oka
  • Defeat Senior Hunter Mori
  • Speak with Chogrum at the center of the arena
  • Defeat the Master of the Hunt
Optional Objectives
Objective % Heroic Legendary
Normal Hard Elite Normal Hard Elite
Defeat Pomura 10% 598 640 682 4,936 5,055 5,175
Defeat Grix 10% 598 640 682 4,936 5,055 5,175
Speak to Chogrum when you are ready to begin the final battle 0% — — — — — —
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief — 8%
Vandal — 10%
Ransack — 15%
Traps Tamper — 8%
Neutralization — 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 11 10%
Onslaught 22 15%
Conquest 33 25%

Counts are collapsed across every difficulty recorded, so a range can be the spread between difficulties as much as an unsettled number. From 1 recorded run.

Maps
Legend
Hunt Tournament Grounds
Arrival Grix Grix Pomura Pomura Chest Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Chogrum Chogrum Soul of the Hunted Soul of the Hunted Senior Hunter Oka Senior Hunter Oka Senior Hunter Mori Senior Hunter Mori Master of the Hunt Master of the Hunt Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Return to the Court of the Wild Hunt Return to the Court of the Wild Hunt Return to the Court of the Wild Hunt Return to the Court of the Wild Hunt
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Chests
Chest
Heroic
Name Min Level Type Effects & Bonuses
Raptor Teeth Necklace BtA M R 6 Necklace
  • Relentless Fury
    While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged, and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
  • Seeker +4
    +4 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
  • Deception +3
    +3 Enhancement bonus to hit and +4 to damage for any hit that would qualify as a sneak attack.
  • Blue Augment Slot
Ring of the Dread Seas BtA M R 6 Ring
  • Deathblock
    The wearer of this item is immune to all death spells and magical death effects.
  • Frozen Depths Lore +9%
    Your Negative, Poison, and Cold spells gain a +9% Equipment Bonus to their chance to Critical Hit.
  • Power of the Frozen Depths +63
    +63 Equipment Bonus to Negative, Cold, and Poison Spell Power.
  • Crushing Wave Guard
    This item stores the unstoppable force of the ocean's fury deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Blue Augment Slot
Skeleton Hunter BtA M R 6 Maul
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Lesser Boneshatter
    This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Fracturing 2
    This weapon is ideal for breaking bones and does 2d8 damage to targets that have skeletons or are made of bone.
  • Ghostbane 2
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 2d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Undead Bane 2
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 2d10 bane damage vs. Undead
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
The Magic Conch BtA M R 6 Trinket
  • Soundproof
    Protects against stunning, dazing and disorientation from sound-based spells such as Soundburst and Greater Shout.
  • Sonic Lore +9%
    Your Sonic spells gain a +9% Equipment Bonus to their chance to Critical Hit.
  • Resonance +63
    +63 Equipment Bonus to Sonic Spell Power.
  • Sonic Resistance +15
    +15 Enhancement bonus to Resist Sonic.
  • Blue Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Legendary
Name Min Level Type Effects & Bonuses
Hunter Rune 64 BtA 1
Thread of Fate 17 BtA 1
Tome (8 items)
Tome of Bodily Health (Constitution +8) 1
Tome of Clear Thought (Intelligence +8) 1
Tome of Enhancement (Racial +1) BtC 1
Tome of Gainful Exercise (Strength +8) 1
Tome of Leadership and Influence (Charisma +8) 1
Tome of Quickness in Action (Dexterity +8) 1
Tome of Understanding (Wisdom +8) 1
Upgrade Tome of Charisma (+7 to +8) 1
Upgrade Tome of Constitution (+7 to +8) 1
Upgrade Tome of Dexterity (+7 to +8) 1
Upgrade Tome of Intelligence (+7 to +8) 1
Upgrade Tome of Strength (+7 to +8) 1
Upgrade Tome of Wisdom (+7 to +8) 1
Emerald of Arcane Empowerment BtA 28 Augment
A Memento of Mori BtC M R 29 Ring
  • Sacred Spell Focus II
    You have a +2 Sacred bonus to all Spell DCs.
  • Sacred Ground Lore +22%
    Your Acid, Light, and Alignment spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Power of the Sacred Ground +148
    +148 Equipment Bonus to Acid, Light, and Alignment Spell Power.
  • Light Absorption +22%
    22% Enhancement bonus to Light absorption.
  • Green Augment Slot
  • Yellow Augment Slot
Cloak of the Hunter BtC M R 29 Cloak
  • Relentless Fury
    While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged, and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
  • Exceptional Healing Amplification +14
    +14 Exceptional Bonus to Healing Amplification.
  • Quality Deception +2
    +2 Quality bonus to hit and +4 to damage for any hit that would qualify as a sneak attack.
  • Quality Seeker +3
    +3 Quality bonus to confirm critical hits, and damage (before multiplier) on critical hits.
  • Blue Augment Slot
  • Yellow Augment Slot
  • Huntmaster's Favor
    (2) Set:
    +3 Artifact bonus to Sneak Attack Dice
    (3) Set:
    +15% Artifact bonus to Doublestrike
    (4) Set:
    +15% Artifact bonus to damage vs the Helpless
Grix's Gouger BtC M R 29 Heavy Pick
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
  • Shocking Blast 6
    This weapon arcs with deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
  • Insightful Magnetism +74
    +74 Insight Bonus to Electric Spell Power.
  • Quality Magnetism +36
    +36 Quality Bonus to Electric Spell Power.
  • Red Augment Slot
  • Orange Augment Slot
Helm of the Hunter BtC M R 29 Headgear
  • Eversight
    You benefit from the spell True Seeing and are Immune to Blindness.
  • Druidic Survival Mastery
    While in Wild Shape, you receive a Primal bonus to damage equal to half the number of Wilderness Lore feats you have.
  • Druidic Stoneshape
    While in Wild Shape, you receive a Primal bonus to PRR equal to half the number of Wilderness Lore feats you have.
  • Quality Combat Mastery +3
    +3 Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Green Augment Slot
  • Colorless Augment Slot
  • Huntmaster's Favor
    (2) Set:
    +3 Artifact bonus to Sneak Attack Dice
    (3) Set:
    +15% Artifact bonus to Doublestrike
    (4) Set:
    +15% Artifact bonus to damage vs the Helpless
Hide of the Hunter BtC M R 29 Light Armor
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Fortification +148%
    +148% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
  • Dodge +13%
    +13% Enhancement bonus to Dodge.
  • Spell Resistance +40
    +40 Enhancement bonus to Spell Resistance.
  • Feat: Elusive Target
    Passive: You gain the feat Elusive Target.
  • Green Augment Slot
  • Blue Augment Slot
  • Huntmaster's Favor
    (2) Set:
    +3 Artifact bonus to Sneak Attack Dice
    (3) Set:
    +15% Artifact bonus to Doublestrike
    (4) Set:
    +15% Artifact bonus to damage vs the Helpless
Mori's Focus BtC M R 29 Lightmace
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
  • Soul Tear
    This weapon's strikes tear at the soul of your foes, reducing their Physical Resistance Rating and Healing Amplification.
  • Insightful Corrosion +74
    +74 Insight Bonus to Acid Spell Power.
  • Quality Corrosion +36
    +36 Quality Bonus to Acid Spell Power.
  • Red Augment Slot
  • Purple Augment Slot
Pomura's Impaler BtC M R 29 Rapier
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
  • Icy Blast 6
    This weapon is sheathed in icy cold, dealing 6d6 Cold damage on a successful hit, and an additional 6d6 Cold damage on a critical hit.
  • Insightful Glaciation +74
    +74 Insight Bonus to Cold Spell Power.
  • Quality Glaciation +36
    +36 Quality Bonus to Cold Spell Power.
  • Red Augment Slot
  • Orange Augment Slot
Pomura's Memento BtC M R 29 Ring
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Frozen Storm Lore +22%
    Your Cold and Lightning spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Power of the Frozen Storm +148
    +148 Equipment Bonus to Cold and Electric Spell Power.
  • Cold Absorption +35%
    35% Enhancement bonus to Cold absorption.
  • Green Augment Slot
  • Blue Augment Slot
Shadowscythe BtC M R 29 Sickle
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Shadowblade
    This blade is made of pure force and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
  • Illusion Focus +8
    +8 Equipment bonus to DC of Illusion spells.
  • Sovereign Nightmares
    On Vorpal Hit: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage.
  • Insightful Impulse +74
    +74 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Quality Impulse +36
    +36 Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Red Augment Slot
  • Purple Augment Slot
Shield of the Hunter BtC M R 29 Buckler Shield
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Guardbreaking
    This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
  • Doublestrike +16%
    +16% Enhancement bonus to Doublestrike chance.
  • Armor-Piercing +22%
    +22% Enhancement bonus to bypass enemy Fortification
  • Red Augment Slot
  • Purple Augment Slot
  • Huntmaster's Favor
    (2) Set:
    +3 Artifact bonus to Sneak Attack Dice
    (3) Set:
    +15% Artifact bonus to Doublestrike
    (4) Set:
    +15% Artifact bonus to damage vs the Helpless
Spear of the Hunter BtC M R 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • The Falling Star
    On hit, this weapon has a chance to pull down a falling star upon your foes, dealing 90d6 Fire Damage and 30d6 Bludgeoning Damage to enemies caught within the blast. This blast is so powerful it has a chance to knock nearby enemies down upon impact.
  • Thrill of the Hunt
    \qLesser beings hunt for the prize, but for me, the hunt itself is prize enough.\q

    On Hit: You have a small chance to attempt to hold a monster in place. Even if the Hold is unsuccessful, their Will saves will be reduced by 5.
  • Bleeding 6
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Red Augment Slot
  • Purple Augment Slot
  • Huntmaster's Favor
    (2) Set:
    +3 Artifact bonus to Sneak Attack Dice
    (3) Set:
    +15% Artifact bonus to Doublestrike
    (4) Set:
    +15% Artifact bonus to damage vs the Helpless
The Hunter's Axe BtC M R 29 Dwarven War Axe
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Force Blast 6
    This weapon ripples with intense force, dealing 6d6 Force damage on a successful hit, and an additional 6d6 Force damage on a critical hit.
  • Fetters of Unreality
    This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.

    Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
  • Insightful Impulse +74
    +74 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Quality Impulse +36
    +36 Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Red Augment Slot
  • Orange Augment Slot
The Hunter's Darkblade BtC M R 29 Kukri
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Unholy Burst 6
    This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit to Good enemies, and 14d6 Evil damage on a critical hit to Good enemies. This effect makes the weapon evil aligned.
    Good characters wielding this weapon will suffer one negative level.
  • Fetters of Unreality
    This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.

    Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
  • Insightful Nullification +74
    +74 Insight Bonus to Negative Energy and Poison Spell Power.
  • Quality Nullification +36
    +36 Quality Bonus to Negative Energy and Poison Spell Power.
  • Red Augment Slot
  • Orange Augment Slot
The Hunter's Handaxe BtC M R 29 Handaxe
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Sonic Blast 6
    This weapon rings with the power of sound, dealing 6d6 Sonic damage on a successful hit, and an additional 6d6 Sonic damage on a critical hit.
  • Fetters of Unreality
    This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.

    Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
  • Insightful Resonance +74
    +74 Insight Bonus to Sonic Spell Power.
  • Quality Resonance +36
    +36 Quality Bonus to Sonic Spell Power.
  • Red Augment Slot
  • Purple Augment Slot
The Inferno's Demands BtC M R 29 Kama
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
  • Insightful Combustion +74
    +74 Insight Bonus to Fire Spell Power.
  • Insightful Evocation Focus +4
    +4 Insight bonus to DC of Evocation spells.
  • Red Augment Slot
  • Purple Augment Slot
  • The Labyrinthian Inferno
    (2) Set:

    +6% Artifact bonus to Fire Spellcrit Chance
    +30 Artifact bonus to Fire Spellpower
    +15% Artifact bonus to damage vs the Helpless
The Inferno's Desire BtC M R 29 Kama
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Overwhelming Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
  • Mind Tear
    This weapon's strikes tear at the identity of your foes, reducing their Magical Resistance Rating and Spell Power.
  • Fire Lore +22%
    Your Fire spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Combustion +148
    +148 Equipment Bonus to Fire Spell Power.
  • Red Augment Slot
  • Orange Augment Slot
  • The Labyrinthian Inferno
    (2) Set:

    +6% Artifact bonus to Fire Spellcrit Chance
    +30 Artifact bonus to Fire Spellpower
    +15% Artifact bonus to damage vs the Helpless
The Stablestone BtA M R 29 Trinket
  • Intercession Ward
    Protects the user's connection to a source of Divine power and wards that connection from such things as a Quell's intercession ability. This effect only protects from incoming attacks and will not restore a lost connection.
  • Alignment Absorption +22%
    22% Enhancement bonus to Alignment absorption, which includes Law, Chaos, Good, and Evil damage.
  • Force Absorption +16%
    16% Enhancement bonus to Force absorption.
  • Light Absorption +22%
    22% Enhancement bonus to Light absorption.
  • Green Augment Slot
  • Yellow Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.