BETA — This site is under active development. Data may be incomplete or incorrect.

Shadowscythe

Weapon Type Sickle
Damage 4.8[1d6+3] + 15 Force, Magic
Critical Roll (5%) 20-20 / x2
Attack Mod STR
Damage Mod STR
Proficiency Simple Weapon Proficiency
Minimum Level 29
Binding Binds to Character on Acquire
Accepts Sentience Yes
Description This manifestation of Illusion Magic is made real by your touch... and something else. As the Shadowscythe is not physical, monks may use it without becoming uncentered.
Material Force
Durability 340
Weight 2.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Shadowblade: This blade is made of pure force and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
  • Illusion Focus +8: +8 Equipment bonus to DC of Illusion spells.
  • Sovereign Nightmares: On Vorpal Hit: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage.
  • Insightful Impulse +74: +74 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Quality Impulse +36: +36 Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Augment Slots
  • Red Augment Slot
  • Purple Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Shadowscythe
Shadowscythe
Sickle
Accepts Sentience
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 29
Binds to Character on Acquire
Base Damage Rating: 48.30
Damage: 4.8[1d6+3] + 15 Force, Magic
Critical Roll: (5%) 20-20 / x2
Attack Mod: STR
Damage Mod: STR
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Shadowblade: This blade is made of pure force and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
Illusion Focus +8: +8 Equipment bonus to DC of Illusion spells.
Sovereign Nightmares: On Vorpal Hit: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage.
Insightful Impulse +74: +74 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Quality Impulse +36: +36 Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Augments:
Red Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 340 / 340
Force (Hardness: 39)
This manifestation of Illusion Magic is made real by your touch... and something else. As the Shadowscythe is not physical, monks may use it without becoming uncentered.