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Legendary Spearfisher

Weapon Type Quarterstaff
Damage 5.2[1d6+4] + 15 Pierce, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 31
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description This fishing spear makes for a fine weapon - or, in a pinch, a quick way to secure some lunch.
Material Wood
Durability 390
Weight 4.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Animal Bane 6: This weapon is attuned specifically to disrupt the natural, dealing an additional 6d10 bane damage vs. Animals
  • Tidal 6: This weapon is sheathed in water. A Tidal weapon deals an extra 6d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
  • Cold Vulnerability: On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
  • Underwater Action +21: You have a +21 Competence bonus to Swim and can breathe underwater.
Augment Slots
  • Isle of Dread: Scale Slot (Weapon)
  • Red Augment Slot
Set Bonuses
The Legendary Dread Isle's Curse
5 Pieces Equipped:
+15 Profane bonus to Melee and Ranged Power
+25 Profane bonus to Universal Spellpower
+30 Profane bonus to Physical Resistance Rating
+2 Profane bonus to Spell DCs
+2 Profane bonus to all Ability Scores
+4 Profane bonus to Attack and Damage
The Isle of Dread beckons you...

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Legendary Spearfisher
Legendary Spearfisher
Quarterstaff
Accepts Sentience
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 31
Binds to Account on Acquire
Base Damage Rating: 56.70
Damage: 5.2[1d6+4] + 15 Pierce, Magic
Critical Roll: (5%) 20-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Animal Bane 6: This weapon is attuned specifically to disrupt the natural, dealing an additional 6d10 bane damage vs. Animals
Tidal 6: This weapon is sheathed in water. A Tidal weapon deals an extra 6d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
Cold Vulnerability: On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Underwater Action +21: You have a +21 Competence bonus to Swim and can breathe underwater.
Augments:
Isle of Dread: Scale Slot (Weapon) : Empty
Red Augment Slot: Empty
Set Bonuses:
The Legendary Dread Isle's Curse:
5 Pieces Equipped:
+15 Profane bonus to Melee and Ranged Power
+25 Profane bonus to Universal Spellpower
+30 Profane bonus to Physical Resistance Rating
+2 Profane bonus to Spell DCs
+2 Profane bonus to all Ability Scores
+4 Profane bonus to Attack and Damage
The Isle of Dread beckons you...
Durability: 390 / 390
Wood (Hardness: 41)
This fishing spear makes for a fine weapon - or, in a pinch, a quick way to secure some lunch.