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Elemental Bloom

Weapon Type Quarterstaff
Damage 1d8 + 3 Bludgeon, Magic
Critical Roll (10%) 19-20 / x3
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 7
Binding Binds to Account on Acquire
Material Wood
Durability 150
Weight 4.00 lbs
Effects
  • +3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Lesser Elemental Bane: A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Bodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
  • Paralyzing: Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Bewildering: Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
Augment Slots
  • Purple Augment Slot

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Elemental Bloom
Elemental Bloom
Quarterstaff
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 7
Binds to Account on Acquire
Base Damage Rating: 9.00
Damage: 1d8 + 3 Bludgeon, Magic
Critical Roll: (10%) 19-20 / x3
+3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
Lesser Elemental Bane: A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
Bodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
Paralyzing: Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Bewildering: Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
Augments:
Purple Augment Slot: Empty
Durability: 150 / 150
Wood (Hardness: 17)