BETA — This site is under active development. Data may be incomplete or incorrect.

Witching Hour

Weapon Type Quarterstaff
Damage 1.25[1d6] + 4 Bludgeon, Magic, Adamantine
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 8
Description This crooked black staff feels cold to the touch.
Material Adamantine
Durability 160
Weight 4.00 lbs
Effects
  • +4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Nullification: Passive: +54 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore IV: Passive: Your Negative Energy and Poison spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augment Slots
  • Red Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Witching Hour
Witching Hour
Quarterstaff
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 8
Base Damage Rating: 8.40
Damage: 1.25[1d6] + 4 Bludgeon, Magic, Adamantine
Critical Roll: (5%) 20-20 / x2
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
Nullification: Passive: +54 Equipment Bonus to Negative Energy and Poison Spell Power.
Void Lore IV: Passive: Your Negative Energy and Poison spells gain a +14% Equipment Bonus to their chance to Critical Hit.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments:
Red Augment Slot: Empty
Durability: 160 / 160
Adamantine (Hardness: 28)
This crooked black staff feels cold to the touch.