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Branch of Vile Curses (ML13)

Weapon Type Quarterstaff
Damage 1d6 + 4 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 13
Binding Binds to Character on Equip
Description 'Warmbloods are only good for two things. I'll let you guess what those are.'
-Srass, Lizardfolk Mercenary
Material Wood
Durability 210
Weight 4.00 lbs
Effects
  • Improved Cursespewing: On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • +4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Necromancy Focus I: Passive: +1 Equipment Bonus to the DC to resist your Necromancy spells.
  • Improved Cursespewing: On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Potency: This item provides a +48 Equipment bonus to each of your Spell Powers.
  • Nullification: Passive: +72 Equipment Bonus to Negative Energy and Poison Spell Power.
Augment Slots
  • Red Augment Slot
  • Red Augment Slot

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Branch of Vile Curses (ML13)
Branch of Vile Curses (ML13)
Quarterstaff
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 13
Binds to Character on Equip
Base Damage Rating: 7.87
Damage: 1d6 + 4 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
Improved Cursespewing: On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Necromancy Focus I: Passive: +1 Equipment Bonus to the DC to resist your Necromancy spells.
Improved Cursespewing: On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
Potency: This item provides a +48 Equipment bonus to each of your Spell Powers.
Nullification: Passive: +72 Equipment Bonus to Negative Energy and Poison Spell Power.
Augments:
Red Augment Slot: Empty
Red Augment Slot: Empty
Durability: 210 / 210
Wood (Hardness: 23)
'Warmbloods are only good for two things. I'll let you guess what those are.'
-Srass, Lizardfolk Mercenary