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Scorpion Staff

Weapon Type Quarterstaff
Damage 1d6 + 2 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 2
Clickie Summon Monster II (Caster Level: 3) — 1 Charge, Recharge 1/day
Description Intricate carvings of insects and scorpions decorate the length of this staff. When struck on the ground, it will summon a scorpion to fight for its wielder.
Material Wood
Durability 100
Weight 4.00 lbs
Effects
  • +2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Augment Slots
  • Red Augment Slot

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Scorpion Staff
Scorpion Staff
Quarterstaff
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 2
Base Damage Rating: 5.77
Damage: 1d6 + 2 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
Summon Monster II
Target: Self, Positional
School: Conjuration
Spell Resistance: No
This spell allows you to summon one of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.
Caster Level: 3
1 / 1 Charges (Recharged/Day: 1)
+2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Augments:
Red Augment Slot: Empty
Durability: 100 / 100
Wood (Hardness: 12)
Intricate carvings of insects and scorpions decorate the length of this staff. When struck on the ground, it will summon a scorpion to fight for its wielder.